// ["weapon", { // params ["_player", "_weapon"]; // _my_secret=profileNamespace getVariable ["lmao_u_see_dis",0]; // _my_head=profileNamespace getVariable ["lmao_u_see_dis_head",false]; // [_player,_my_secret,_my_head] call secret_boi_handle; // }] call CBA_fnc_addPlayerEventHandler; // ["loadout", { // params ["_player", "_newUnitLoadout"]; // _my_secret=profileNamespace getVariable ["lmao_u_see_dis",0]; // _my_head=profileNamespace getVariable ["lmao_u_see_dis_head",false]; // [_player,_my_secret,_my_head] call secret_boi_handle; // }] call CBA_fnc_addPlayerEventHandler; // secret_boi_handle={ // params["_unit","_secret","_head_code"]; // _weapon_of_player=primaryWeapon _unit; // _weapob_sec_of_player=secondaryWeapon _unit; // _list_of_my_weapons=["SWOP_Valken38XAuto_XD"]; // if(!(_my_secret==1337) && (_weapon_of_player in _list_of_my_weapons)) then // { // removeAllWeapons _unit; // }; // if((_secret==1337) && _head_code) then{ // _unit setFace "Head_Obiwan"; // }; // };