#include "../../config_macros.hpp" params[ ["_vic",objNull,[player]] ]; if (isNull _vic) exitWith {}; _is_attached=attachedTo _vic; if(! (isNull _is_attached) ) then { _is_attached spawn macro_fnc_name(remove_attached_objects); }; _attached_objectes=attachedObjects _vic; { detach _x; deleteVehicle _x; } forEach _attached_objectes;