params[ ["_unit",objNull ,[player]] ]; if(isNull _unit) exitWith { }; _unit setUnitAbility 100; _unit setskill ["aimingAccuracy",100]; _unit setskill ["aimingShake",100]; _unit setskill ["aimingSpeed",100]; _unit setskill ["spotDistance",100]; _unit setskill ["spotTime",100]; _unit setskill ["courage",100]; _unit setskill ["reloadSpeed",100]; _unit setSkill ["general", 200]; _unit setAnimSpeedCoef 1.35;