params[ ["_unit",objNull ,[player]] ]; if(isNull _unit) exitWith { }; _unit setSkill 1; _unit setAnimSpeedCoef 1.45; _unit setvariable ["ace_medical_unitDamageThreshold", [64,81,81], true]; //*Zatama 15.06.18 _unit setUnitAbility 100; _unit setskill ["aimingAccuracy",1]; _unit setskill ["aimingShake",1]; _unit setskill ["aimingSpeed",1]; _unit setskill ["spotDistance",1]; _unit setUnitRecoilCoefficient 0; _unit setskill ["spotTime",1]; _unit setskill ["courage",1]; _unit setskill ["reloadSpeed",1]; _unit setunitpos "auto"; //Zatama 15/06/18 _unit setSkill ["general", 1]; for [{_i=0}, {_i<(5)}, {_i=_i+1}] do { _unit addItemToUniform "ACE_tourniquet"; _unit addItemToUniform "ACE_quikclot"; _unit addItemToUniform "ACE_CableTie"; _unit addItemToUniform "ACE_fieldDressing"; }; for [{_i=0}, {_i<2}, {_i=_i+1}] do { _unit addItemToUniform "ACE_epinephrine"; _unit addItemToUniform "ACE_morphine"; };