#include "config_macros.hpp" //Run the jumppack script [] spawn { [] spawn compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack.sqf'; sleep 0.5; call compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack_effects.sqf'; }; // Add nightvision event handler call macro_fnc_name(nightvision); #define QWEAP_NOFAM(name) macro_quote(macro_new_weapon_nofam(name)) #define QWEAP_LAUNCH(name) macro_quote(macro_new_weapon(launcher,name)) // Drone Recharge RD501_DRONE_BATTERY = "lightsaberG_swing"; //Force Walk RD501_FORCE_WALK_WEAPONS = [macro_quote(macro_new_weapon_nofam(z1000))]; ["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler; //Auto Reload On Equip RD501_AUTO_RELOAD_ON_EQUIP = [QWEAP_NOFAM(z1000),QWEAP_LAUNCH(rps1)]; ["weapon", macro_fnc_name(reloadWeaponOnFirstSelected)] call CBA_fnc_addPlayerEventHandler; // Magclamp call macro_fnc_name(magclamp);