#define _ARMA_ class StageTI { texture = "#(argb,8,8,3)color(0.5,0,0,0,TI)"; }; ambient[] = {0.5,0.5,0.5,1}; diffuse[] = {0.7,0.7,0.7,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,1}; specular[] = {1,1,1,0.1}; specularPower = 100; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "212th_Engineer\ENGI_U\data\Camo1_NOHQ.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "212th_Engineer\ENGI_U\data\Camo1_AS.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "212th_Engineer\ENGI_U\data\Camo1_SMDI.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1,1)"; uvSource = "none"; }; class Stage7 { texture = "a3\data_f\env_co.paa"; uvSource = "none"; };