config.cpp 1.1 KB

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  1. #define COMPONENT DC_15s
  2. #include "../../../RD501_main/config_macros.hpp"
  3. #include "../../_common/common.hpp"
  4. class CfgPatches
  5. {
  6. class macro_patch_name(dc_15c)
  7. {
  8. author="RD501";
  9. addonRootClass= macro_patch_name(weapons)
  10. requiredAddons[]=
  11. {
  12. macro_patch_name(weapons)
  13. };
  14. requiredVersion=0.1;
  15. units[]={};
  16. weapons[]={
  17. macro_new_weapon(DC,15gl),
  18. };
  19. };
  20. };
  21. class CfgWeapons
  22. {
  23. class JLTS_DC15A_ugl;
  24. class JLTS_DC15A_ugl_plastic:JLTS_DC15A_ugl
  25. {
  26. class Single;
  27. class EGLM;
  28. class WeaponSlotsInfo
  29. {
  30. class CowsSlot;
  31. };
  32. };
  33. class macro_new_weapon(DC,15gl):JLTS_DC15A_ugl_plastic
  34. {
  35. displayName="Republic DC-15A UGL";
  36. magazines[]=
  37. {
  38. macro_new_mag(10mw,30)
  39. };
  40. modes[] = {"Single", "Burst"};
  41. class Single:Single
  42. {
  43. reloadTime=0.1;
  44. };
  45. class Burst : Single
  46. {
  47. reloadTime=0.1;
  48. burst=3;
  49. textureType="burst";
  50. };
  51. class EGLM:EGLM
  52. {
  53. magazines[] = {};
  54. magazineWell[] += {macro_new_magwell(GL_Mags)};
  55. };
  56. class WeaponSlotsInfo: WeaponSlotsInfo
  57. {
  58. mass = 30;
  59. class CowsSlot: CowsSlot
  60. {
  61. access = 1;
  62. compatibleItems[] =
  63. {
  64. macro_new_weapon(scope,dc_15a_acogtcw)
  65. };
  66. };
  67. };
  68. };
  69. };