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- faction = macro_republic_faction
- editorSubcategory = macro_editor_cat_air(Republic_vtol)
- vehicleClass = macro_editor_vehicle_type_air(Republic)
- class UserActions
- {
- class AfterburnerOff
- {
- condition = "(this getVariable ['AfterBurnerawing',false])";
- displayName = "<t color='#FF9933'>[Afterburner Off]</t>";
- displayNameDefault = "";
- onlyforplayer = 1;
- position = "pilotview";
- priority = 1e+011;
- radius = 10;
- shortcut = "";
- statement = "this setVariable ['AfterBurnerawing',false,true]";
- };
- class AfterburnerOn
- {
- condition = "speed this >50 and (!(this getVariable ['AfterBurnerawing',false]))";
- displayName = "<t color='#4C9900'>[Afterburner On]</t>";
- displayNameDefault = "";
- onlyforplayer = 1;
- position = "pilotview";
- priority = 1e+011;
- radius = 10;
- shortcut = "";
- statement = "this setVariable ['AfterBurnerawing',true,true];this spawn nes4day_afterburnerawing";
- };
- #include "../../common/universal_dmg_report.hpp"
- };
- class ACE_SelfActions:ACE_SelfActions
- {
- #include "../../common/universal_hud_color_changer.hpp"
- };
- #include "../../common/universal_mfd.hpp"
- // minGunElev = 90;
- // minGunTurn = 90;
- // gunAimDown = 100.07;
- // maxGunElev = 90;
- // maxGunTurn = 90;
- vtol=4;
- weapons[] = {
- macro_new_weapon(wynd,a2a),
- macro_new_weapon(wynd,agm),
- macro_new_weapon(wynd,ugm),
- macro_basic_air_weapons,
- macro_new_weapon(generic,republic_aircraft_cannon)
- };
- magazines[] = {
- macro_basic_air_mags,
- macro_new_mag(generic_aircraft_cannon_green,1000),
- macro_new_mag(generic_aircraft_cannon_green,1000),
- macro_new_mag(a2a,4),
- macro_new_mag(agm,6),
- macro_new_mag(ugm,10)
- };
- armor=200;
- airBrakeFrictionCoef = 80.4;
- weaponLockSystem = "1+2+4+8+16";
- altFullForce = 6000;
- altNoForce = 9000;
- author= "RD501";
- memoryPointGun[] = {"cannon1", "cannon2", "cannon3", "cannon4"};
- memoryPointCM[] = {"pos_flare_launcher1"};
- memoryPointCMDir[] = {"pos_flare_launcher1_dir"};
- memoryPointLRocket = "misiles";
- memoryPointRRocket = "misiles";
- memoryPointLMissile = "misiles";
- memoryPointRMissile = "misiles";
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