config.cpp 11 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon Mynock
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_Mynock_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(mynock)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(T1000,Republic),
  23. macro_new_vehicle(Claymore,Republic),
  24. macro_new_vehicle(Warhammer,Republic),
  25. macro_new_vehicle(Glaive,Mynock),
  26. macro_new_vehicle(Glaive,Republic),
  27. macro_new_vehicle(Longbow,Republic),
  28. macro_new_vehicle(Courser,Republic)
  29. };
  30. weapons[]=
  31. {
  32. };
  33. };
  34. };
  35. #include "../../common/sensor_templates.hpp"
  36. class DefaultEventhandlers;
  37. class CfgVehicles
  38. {
  39. #include "inheritance.hpp"
  40. class macro_new_vehicle(T1000,Mynock):O_MBT_02_Cannon_F
  41. {
  42. scope=2;
  43. scopeCurator=2;
  44. forceInGarage = 1;
  45. side=1;
  46. class EventHandlers;
  47. displayName="Republic T1000 MBT (Mynock)"
  48. crew = "SWOP_Clonetrooper_P1";
  49. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  50. textureList[] = {};
  51. hiddenSelectionsTextures[] =
  52. {
  53. "RD501_Vehicles\textures\t1000\t1000_ext1_mynock_co.paa",
  54. "RD501_Vehicles\textures\t1000\t1000_turret_mynock_co.paa",
  55. "RD501_Vehicles\textures\t1000\t1000_ext2_mynock_co.paa",
  56. "RD501_Vehicles\textures\grey.paa"
  57. };
  58. faction = macro_republic_faction
  59. editorSubcategory = macro_editor_cat(Tank)
  60. vehicleClass = macro_editor_vehicle_type(Tank)
  61. class TransportBackpacks;
  62. class TransportItems;
  63. class TransportWeapons;
  64. class TransportMagazines;
  65. class EventHandlers: DefaultEventhandlers
  66. {
  67. fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');";
  68. };
  69. class Turrets: Turrets
  70. {
  71. class MainTurret: MainTurret
  72. {
  73. weapons[] = {macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(generic,plasma_aircraft_cannon)};
  74. magazines[] = {macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)};
  75. class Turrets: Turrets
  76. {
  77. class CommanderOptics: CommanderOptics
  78. {
  79. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"CMFlareLauncher","SmokeLauncher"};
  80. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  81. };
  82. };
  83. };
  84. };
  85. };
  86. class macro_new_vehicle(Claymore,Mynock):B_MBT_01_TUSK_F
  87. {
  88. scope=2;
  89. side=1;
  90. scopeCurator=2;
  91. forceInGarage = 1;
  92. class EventHandlers;
  93. displayName="Republic Claymore MBT (Mynock)"
  94. crew = "SWOP_Clonetrooper_P1";
  95. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  96. textureList[] = {};
  97. hiddenSelectionsTextures[] =
  98. {
  99. "RD501_Vehicles\textures\mbt01\mbt01_ext1_mynock_co.paa",
  100. "RD501_Vehicles\textures\mbt01\claymore\claymore_tower_mynock_co.paa",
  101. "RD501_Vehicles\textures\mbt01\claymore\claymore_addons_mynock_co.paa",
  102. "a3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  103. };
  104. faction = macro_republic_faction
  105. editorSubcategory = macro_editor_cat(Tank)
  106. vehicleClass = macro_editor_vehicle_type(Tank)
  107. class TransportBackpacks;
  108. class TransportItems;
  109. class TransportWeapons;
  110. class TransportMagazines;
  111. class EventHandlers: DefaultEventhandlers
  112. {
  113. fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');";
  114. };
  115. class Turrets: Turrets
  116. {
  117. class MainTurret: MainTurret
  118. {
  119. weapons[] = {macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(generic,plasma_aircraft_cannon)};
  120. magazines[] = {macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)};
  121. class Turrets: Turrets
  122. {
  123. class CommanderOptics: CommanderOptics
  124. {
  125. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"CMFlareLauncher","SmokeLauncher"};
  126. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  127. };
  128. };
  129. };
  130. };
  131. };
  132. class macro_new_vehicle(Warhammer,Mynock):I_MBT_03_cannon_F
  133. {
  134. scope=2;
  135. side=1;
  136. scopeCurator=2;
  137. forceInGarage = 1;
  138. class EventHandlers;
  139. displayName="Republic Warhammer MBT (Mynock)"
  140. crew = "SWOP_Clonetrooper_P1";
  141. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  142. textureList[] = {};
  143. hiddenSelectionsTextures[] =
  144. {
  145. "RD501_Vehicles\textures\warhammer\warhammer_ext01_mynock_co.paa",
  146. "RD501_Vehicles\textures\warhammer\warhammer_ext02_mynock_co.paa",
  147. "RD501_Vehicles\textures\warhammer\warhammer_ext03_mynock_co.paa",
  148. "A3\Armor_F\Data\camonet_AAF_Digi_Green_CO.paa"
  149. };
  150. faction = macro_republic_faction
  151. editorSubcategory = macro_editor_cat(Tank)
  152. vehicleClass = macro_editor_vehicle_type(Tank)
  153. class TransportBackpacks;
  154. class TransportItems;
  155. class TransportWeapons;
  156. class TransportMagazines;
  157. class EventHandlers: DefaultEventhandlers
  158. {
  159. fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');";
  160. };
  161. class Turrets: Turrets
  162. {
  163. class MainTurret: MainTurret
  164. {
  165. weapons[] = {macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(generic,plasma_aircraft_cannon)};
  166. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)};
  167. class Turrets: Turrets
  168. {
  169. class CommanderOptics: CommanderOptics
  170. {
  171. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"CMFlareLauncher","SmokeLauncher"};
  172. magazines[] = {macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  173. };
  174. };
  175. };
  176. };
  177. };
  178. class macro_new_vehicle(Glaive,Mynock):B_AFV_Wheeled_01_up_cannon_F
  179. {
  180. scope=2;
  181. side=1;
  182. scopeCurator=2;
  183. forceInGarage = 1;
  184. class EventHandlers;
  185. displayName="Republic Glaive TD (Mynock)"
  186. crew = "SWOP_Clonetrooper_P1";
  187. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  188. textureList[] = {};
  189. hiddenSelectionsTextures[] =
  190. {
  191. "RD501_Vehicles\textures\glaive\glaive_ext1_mynock_co.paa",
  192. "RD501_Vehicles\textures\glaive\glaive_ext2_mynock_co.paa",
  193. "RD501_Vehicles\textures\glaive\glaive_wheel_mynock_co.paa",
  194. "RD501_Vehicles\textures\glaive\glaive_ext3_mynock_co.paa",
  195. "RD501_Vehicles\textures\glaive\glaive_turret_mynock_co.paa",
  196. "RD501_Vehicles\textures\grey.paa",
  197. "RD501_Vehicles\textures\glaive\glaive_ext3_mynock_co.paa"
  198. };
  199. faction = macro_republic_faction
  200. editorSubcategory = macro_editor_cat(APC)
  201. vehicleClass = macro_editor_vehicle_type(APC)
  202. class TransportBackpacks;
  203. class TransportItems;
  204. class TransportWeapons;
  205. class TransportMagazines;
  206. class EventHandlers: DefaultEventhandlers
  207. {
  208. fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');";
  209. init = "[_this select 0] execVM 'RD501_Vehicles\_init_functions\wheel_dmg.sqf';";
  210. };
  211. class Turrets: Turrets
  212. {
  213. class MainTurret: MainTurret
  214. {
  215. weapons[] = {macro_new_weapon(mynock_cannon,td), macro_new_weapon(generic,plasma_aircraft_cannon)};
  216. magazines[] = {macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)}; class Turrets: Turrets
  217. {
  218. class CommanderOptics: CommanderOptics
  219. {
  220. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"SmokeLauncher","CMFlareLauncher"};
  221. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  222. };
  223. };
  224. };
  225. };
  226. };
  227. class macro_new_vehicle(Glaive,Republic): macro_new_vehicle(Glaive,Mynock)
  228. {
  229. displayName="Republic Glaive TD"
  230. hiddenSelectionsTextures[]=
  231. {
  232. "RD501_Vehicles\textures\glaive\glaive_ext1_republic_co.paa",
  233. "RD501_Vehicles\textures\glaive\glaive_ext2_republic_co.paa",
  234. "RD501_Vehicles\textures\glaive\glaive_wheel_republic_co.paa",
  235. "RD501_Vehicles\textures\glaive\glaive_ext3_republic_co.paa",
  236. "RD501_Vehicles\textures\glaive\glaive_turret_republic_co.paa",
  237. "RD501_Vehicles\textures\cream.paa",
  238. "RD501_Vehicles\textures\glaive\glaive_ext3_republic_co.paa"
  239. };
  240. };
  241. class macro_new_vehicle(Longbow,Mynock):O_APC_Tracked_02_AA_F
  242. {
  243. scope=2;
  244. side=1;
  245. scopeCurator=2;
  246. forceInGarage = 1;
  247. class EventHandlers;
  248. displayName="Republic Longbow AA (Mynock)"
  249. crew = "SWOP_Clonetrooper_P1";
  250. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  251. textureList[] = {};
  252. hiddenSelectionsTextures[] =
  253. {
  254. "RD501_Vehicles\textures\longbow\longbow_ext1_mynock_co.paa",
  255. "RD501_Vehicles\textures\longbow\longbow_ext2_mynock_co.paa",
  256. "RD501_Vehicles\textures\longbow\longbow_tower_mynock_co.paa",
  257. "A3\Armor_F\Data\camonet_CSAT_HEX_Desert_CO.paa",
  258. "RD501_Vehicles\FE_Vehicles\textures\grey.paa",
  259. };
  260. faction = macro_republic_faction
  261. editorSubcategory = macro_editor_cat(AA)
  262. vehicleClass = macro_editor_vehicle_type(AA)
  263. class TransportBackpacks;
  264. class TransportItems;
  265. class TransportWeapons;
  266. class TransportMagazines;
  267. class EventHandlers: DefaultEventhandlers
  268. {
  269. fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');";
  270. };
  271. class Turrets: Turrets
  272. {
  273. class MainTurret: MainTurret
  274. {
  275. weapons[] = {macro_new_weapon(aa_gun,aa_gun_base),"missiles_titan_AA"};
  276. magazines[] = {macro_new_mag(AA_Gun_Base,1000),macro_new_mag(AA_Gun_Base,1000),macro_new_mag(AA_Gun_Base,1000),macro_new_mag(AA_Gun_Base,1000),"4Rnd_Titan_long_missiles_O","4Rnd_Titan_long_missiles_O"};
  277. class Turrets: Turrets
  278. {
  279. class CommanderOptics: CommanderOptics
  280. {
  281. weapons[] = {"CMFlareLauncher","SmokeLauncher"};
  282. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine","SmokeLauncherMag"};
  283. };
  284. };
  285. };
  286. };
  287. };
  288. class macro_new_vehicle(Courser,Republic):O_LSV_02_unarmed_F
  289. {
  290. scope=2;
  291. side=1;
  292. scopeCurator=2;
  293. forceInGarage = 1;
  294. displayName="Republic Courser"
  295. crew = "SWOP_Clonetrooper_P1";
  296. //hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  297. //hiddenSelectionsTextures[] =
  298. //{
  299. // "\RD501_Vehicles\textures\LAAT\krayt_black_red\laatkraytbodyblackred.paa",
  300. // "\RD501_Vehicles\textures\LAAT\krayt_black_red\laatkraytbodyblackred.paa",
  301. // "\RD501_Vehicles\textures\LAAT\krayt_black_red\laatkraytbodyblackred.paa"
  302. //};
  303. faction = macro_republic_faction
  304. editorSubcategory = macro_editor_cat(Transport)
  305. vehicleClass = macro_editor_vehicle_type(Transport)
  306. };
  307. };