config.cpp 3.1 KB

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  1. //Get this addons macro
  2. //get the macro for the air subaddon
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon vulture
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define macro_new_vulture_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(vulture)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(cis,vulture),
  23. macro_new_vehicle(cis,vulture_elite)
  24. };
  25. weapons[]=
  26. {
  27. };
  28. };
  29. };
  30. #include "../../common/sensor_templates.hpp"
  31. class CfgVehicles
  32. {
  33. class Air;
  34. class Plane: Air
  35. {
  36. class HitPoints;
  37. };
  38. class Plane_Base_F: Plane
  39. {
  40. class Components;
  41. class HitPoints: HitPoints
  42. {
  43. class HitHull;
  44. };
  45. };
  46. class Plane_Fighter_03_base_F: Plane_Base_F
  47. {
  48. class Components: Components{};
  49. class HitPoints: HitPoints
  50. {
  51. class HitHull: HitHull
  52. {
  53. };
  54. };
  55. };
  56. class Plane_Fighter_03_dynamicLoadout_base_F:Plane_Fighter_03_base_F
  57. {
  58. class Components: Components{};
  59. class HitPoints: HitPoints
  60. {
  61. class HitHull: HitHull
  62. {
  63. };
  64. };
  65. };
  66. class 3as_vulture_dynamicLoadout_base:Plane_Fighter_03_dynamicLoadout_base_F
  67. {
  68. class Components:Components{};
  69. class HitPoints: HitPoints
  70. {
  71. class HitHull: HitHull
  72. {
  73. };
  74. };
  75. };
  76. class 3as_Vulture_dynamicLoadout:3as_vulture_dynamicLoadout_base
  77. {
  78. class Components:Components{};
  79. class HitPoints: HitPoints
  80. {
  81. class HitHull: HitHull
  82. {
  83. };
  84. };
  85. };
  86. class macro_new_vehicle(cis,vulture_elite) : 3as_Vulture_dynamicLoadout
  87. {
  88. displayName="CIS Vulture Elite Droid"
  89. maxSpeed=750;
  90. airBrake=20;
  91. faction = macro_cis_faction
  92. editorSubcategory = macro_editor_cat_air(CIS)
  93. vehicleClass = macro_editor_vehicle_type_air(CIS)
  94. class HitPoints: HitPoints
  95. {
  96. class HitHull: HitHull
  97. {
  98. name="HitHull";
  99. visual="Hit_Hull";
  100. armor=7;
  101. explosionShielding=3.5;
  102. passThrough=1;
  103. radius=0.5;
  104. minimalHit=0.050000001;
  105. depends="0";
  106. material=-1;
  107. };
  108. class HitEngine: HitHull
  109. {
  110. name="HitEngine";
  111. visual="Hit_Engine";
  112. armor=4.5;
  113. explosionShielding=4;
  114. passThrough=1;
  115. radius=0.60000002;
  116. minimalHit=0.050000001;
  117. };
  118. };
  119. };
  120. class macro_new_vehicle(cis,vulture) : 3as_Vulture_dynamicLoadout
  121. {
  122. displayName="CIS Vulture Droid"
  123. maxSpeed=750;
  124. airBrake=20;
  125. faction = macro_cis_faction
  126. editorSubcategory = macro_editor_cat_air(CIS)
  127. vehicleClass = macro_editor_vehicle_type_air(CIS)
  128. class Components: Components
  129. {
  130. class TransportPylonsComponent
  131. {};
  132. };
  133. class HitPoints: HitPoints
  134. {
  135. class HitHull: HitHull
  136. {
  137. name="HitHull";
  138. visual="Hit_Hull";
  139. armor=7;
  140. explosionShielding=3.5;
  141. passThrough=1;
  142. radius=0.5;
  143. minimalHit=0.050000001;
  144. depends="0";
  145. material=-1;
  146. };
  147. class HitEngine: HitHull
  148. {
  149. name="HitEngine";
  150. visual="Hit_Engine";
  151. armor=4.5;
  152. explosionShielding=4;
  153. passThrough=1;
  154. radius=0.60000002;
  155. minimalHit=0.050000001;
  156. };
  157. };
  158. };
  159. };