Cover2.rvmat 1.1 KB

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  1. #define _ARMA_
  2. ambient[] = {0.4,0.4,0.4,0.4};
  3. diffuse[] = {0.4,0.4,0.4,0.4};
  4. forcedDiffuse[] = {0,0,0,0.2};
  5. emmisive[] = {0,0,0,0};
  6. specular[] = {0.1,0.1,0.1,0.2};
  7. specularPower = 25;
  8. PixelShaderID = "Super";
  9. VertexShaderID = "Super";
  10. class Stage1
  11. {
  12. texture = "Covershield\data\Cover2_NOHQ.paa";
  13. uvSource = "tex";
  14. class uvTransform
  15. {
  16. aside[] = {1,0,0};
  17. up[] = {0,1,0};
  18. dir[] = {0,0,0};
  19. pos[] = {0,0,0};
  20. };
  21. };
  22. class Stage2
  23. {
  24. texture = "Covershield\data\Cover2_SMDI.paa";
  25. uvSource = "tex";
  26. class uvTransform
  27. {
  28. aside[] = {1,0,0};
  29. up[] = {0,1,0};
  30. dir[] = {0,0,0};
  31. pos[] = {0,0,0};
  32. };
  33. };
  34. class Stage3
  35. {
  36. texture = "Covershield\data\Cover2_AO.paa";
  37. uvSource = "tex";
  38. class uvTransform
  39. {
  40. aside[] = {1,0,0};
  41. up[] = {0,1,0};
  42. dir[] = {0,0,0};
  43. pos[] = {0,0,0};
  44. };
  45. };
  46. class Stage4
  47. {
  48. texture = "Covershield\data\Cover2_Emissive.paa";
  49. uvSource = "tex";
  50. class uvTransform
  51. {
  52. aside[] = {1,0,0};
  53. up[] = {0,1,0};
  54. dir[] = {0,0,0};
  55. pos[] = {0,0,0};
  56. };
  57. };
  58. class Stage5
  59. {
  60. texture = "Covershield\data\Cover2_CA.paa";
  61. uvSource = "tex";
  62. class uvTransform
  63. {
  64. aside[] = {1,0,0};
  65. up[] = {0,1,0};
  66. dir[] = {0,0,0};
  67. pos[] = {0,0,0};
  68. };
  69. };