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- #define _ARMA_
- ambient[] = {0.4,0.4,0.4,0.4};
- diffuse[] = {0.4,0.4,0.4,0.4};
- forcedDiffuse[] = {0,0,0,0.2};
- emmisive[] = {0,0,0,0};
- specular[] = {0.1,0.1,0.1,0.2};
- specularPower = 25;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "Covershield\data\Cover2_NOHQ.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "Covershield\data\Cover2_SMDI.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "Covershield\data\Cover2_AO.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "Covershield\data\Cover2_Emissive.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage5
- {
- texture = "Covershield\data\Cover2_CA.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
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