Cover1Shield.rvmat 1.5 KB

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  1. class StageTI
  2. {
  3. texture="a3\data_f\default_ti_ca.paa";
  4. };
  5. ambient[]={1,1,1,1};
  6. diffuse[]={1,1,1,1};
  7. forcedDiffuse[]={0,0,0,0};
  8. emmisive[]={50,50,50,1};
  9. specular[]={1,1,1,1};
  10. specularPower=256;
  11. renderFlags[]=
  12. {
  13. "NoZWrite"
  14. };
  15. PixelShaderID="Super";
  16. VertexShaderID="Super";
  17. class Stage1
  18. {
  19. texture="RD501_Shields\data\Cover1_nohq.paa";
  20. uvSource="tex";
  21. class uvTransform
  22. {
  23. aside[]={1,0,0};
  24. up[]={0,1,0};
  25. dir[]={0,0,1};
  26. pos[]={0,0,0};
  27. };
  28. };
  29. class Stage2
  30. {
  31. texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  32. uvSource="tex";
  33. class uvTransform
  34. {
  35. aside[]={1,0,0};
  36. up[]={0,1,0};
  37. dir[]={0,0,1};
  38. pos[]={0,0,0};
  39. };
  40. };
  41. class Stage3
  42. {
  43. texture="#(argb,8,8,3)color(0,0,0,0,MC)";
  44. uvSource="tex";
  45. class uvTransform
  46. {
  47. aside[]={1,0,0};
  48. up[]={0,1,0};
  49. dir[]={0,0,1};
  50. pos[]={0,0,0};
  51. };
  52. };
  53. class Stage4
  54. {
  55. texture="#(argb,8,8,3)color(1,1,1,1,AS)";
  56. uvSource="tex";
  57. class uvTransform
  58. {
  59. aside[]={1,0,0};
  60. up[]={0,1,0};
  61. dir[]={0,0,0};
  62. pos[]={0,0,0};
  63. };
  64. };
  65. class Stage5
  66. {
  67. texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
  68. uvSource="tex";
  69. class uvTransform
  70. {
  71. aside[]={1,0,0};
  72. up[]={0,1,0};
  73. dir[]={0,0,0};
  74. pos[]={0,0,0};
  75. };
  76. };
  77. class Stage6
  78. {
  79. texture="#(ai,64,64,1)fresnelGlass(2.1)";
  80. uvSource="tex";
  81. class uvTransform
  82. {
  83. aside[]={1,0,0};
  84. up[]={0,1,0};
  85. dir[]={0,0,0};
  86. pos[]={0,0,0};
  87. };
  88. };
  89. class Stage7
  90. {
  91. texture="A3\data_f\env_land_co.paa";
  92. uvSource="tex";
  93. class uvTransform
  94. {
  95. aside[]={1,0,0};
  96. up[]={0,1,0};
  97. dir[]={0,0,0};
  98. pos[]={0,0,0};
  99. };
  100. };