config.cpp 16 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. class CfgPatches
  3. {
  4. class macro_patch_name(magazines)
  5. {
  6. author=RD501;
  7. addonRootClass= macro_patch_name(weapons)
  8. requiredAddons[]=
  9. {
  10. macro_patch_name(weapons)
  11. };
  12. requiredVersion=0.1;
  13. units[]={};
  14. weapons[]={};
  15. };
  16. };
  17. class CfgMagazines
  18. {
  19. class 3AS_45Rnd_EC50_Mag;
  20. class 1Rnd_HE_Grenade_shell;
  21. class JLTS_stun_mag_long;
  22. class 1Rnd_Smoke_Grenade_shell;
  23. class UGL_FlareWhite_F;
  24. class SWOP_DC15SA_Ammo;
  25. class 3AS_ThermalDetonator;
  26. class 3AS_BaridumCore;
  27. class 2Rnd_12Gauge_Pellets;
  28. ////////////////////////////////////////////////////
  29. /////////////Rifle/Pistol Magazines/////////////////
  30. ////////////////////////////////////////////////////
  31. class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag
  32. {
  33. displayName="30 Round 2MW Cell";
  34. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa";
  35. count = 30;
  36. mass=4;
  37. ammo=macro_new_ammo(2mw)
  38. initSpeed=400;
  39. descriptionShort="Low power magazine";
  40. };
  41. class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag
  42. {
  43. displayName="75 Round 5MW Cell";
  44. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa";
  45. count = 75;
  46. ammo=macro_new_ammo(5mw)
  47. initSpeed=400;
  48. descriptionShort="Low power magazine";
  49. };
  50. class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag
  51. {
  52. displayName="15 Round 5MW Cell";
  53. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
  54. count = 15;
  55. mass=4;
  56. ammo=macro_new_ammo(5mw)
  57. initSpeed=400;
  58. descriptionShort="Low power magazine";
  59. };
  60. class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag
  61. {
  62. displayName="40 Round 10MW Cell";
  63. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  64. count = 40;
  65. ammo=macro_new_ammo(10mw)
  66. initSpeed=550;
  67. descriptionShort="Medium power magazine";
  68. };
  69. class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag
  70. {
  71. displayName="40 Round 10MW Stealth Cell";
  72. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  73. count = 40;
  74. ammo=macro_new_ammo(10mws)
  75. initSpeed=550;
  76. descriptionShort="Medium power magazine";
  77. };
  78. class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag
  79. {
  80. displayName="400 Round 10MW Cell";
  81. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa";
  82. count = 400;
  83. ammo=macro_new_ammo(10mw)
  84. initSpeed=550;
  85. descriptionShort="Medium power box magazine";
  86. };
  87. class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag
  88. {
  89. displayName="20 Round 20MW Cell";
  90. count = 20;
  91. ammo=macro_new_ammo(20mw)
  92. initSpeed=700;
  93. descriptionShort="Medium power magazine";
  94. };
  95. class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag
  96. {
  97. displayName="25 Round 20MW UP Cell";
  98. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa";
  99. count = 25;
  100. ammo=macro_new_ammo(20mwup)
  101. initSpeed=600;
  102. descriptionShort="Medium power unstable plasma magazine";
  103. };
  104. class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag
  105. {
  106. displayName="25 Round 20MW DP Cell";
  107. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa";
  108. count = 25;
  109. ammo=macro_new_ammo(20mwdp)
  110. initSpeed=700;
  111. descriptionShort="Medium power dense plasma magazine";
  112. };
  113. class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag
  114. {
  115. displayName="240 Round 20MW Cell";
  116. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa";
  117. count = 240;
  118. ammo=macro_new_ammo(20mw)
  119. initSpeed=700;
  120. descriptionShort="Medium power box magazine";
  121. };
  122. class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag
  123. {
  124. displayName="90 Round E5C Cell";
  125. count = 90;
  126. ammo=macro_new_ammo(20mw_d)
  127. initSpeed=700;
  128. descriptionShort="Medium power box magazine";
  129. };
  130. class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag
  131. {
  132. displayName="10 Round 30MW Cell";
  133. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa";
  134. count = 10;
  135. ammo=macro_new_ammo(30mw)
  136. initSpeed=1000;
  137. descriptionShort="High power magazine";
  138. };
  139. class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag
  140. {
  141. displayName="15 Round E5S Cell";
  142. count = 15;
  143. ammo=macro_new_ammo(30mw_d)
  144. initSpeed=1000;
  145. descriptionShort="High power magazine";
  146. };
  147. class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag
  148. {
  149. displayName="7 Round 30MW Cell";
  150. count = 7;
  151. ammo=macro_new_ammo(30mw)
  152. initSpeed=800;
  153. descriptionShort="High power magazine";
  154. };
  155. class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag
  156. {
  157. displayName="5 Round 40MW Cell";
  158. count = 5;
  159. ammo=macro_new_ammo(40mw)
  160. initSpeed=1100;
  161. descriptionShort="High power magazine";
  162. };
  163. class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag
  164. {
  165. displayName="1 Round 40MW EMP Cell";
  166. count = 1;
  167. ammo=macro_new_ammo(40mwemp)
  168. initSpeed=1100;
  169. descriptionShort="EMP Round";
  170. };
  171. class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag
  172. {
  173. displayName="10 Round 50MW Cell";
  174. count = 10;
  175. ammo=macro_new_ammo(50mw)
  176. initSpeed=1100;
  177. descriptionShort="High power magazine";
  178. };
  179. class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag
  180. {
  181. displayName="8 Round 50MW Cell";
  182. count = 8;
  183. mass=4;
  184. ammo=macro_new_ammo(50mw)
  185. initSpeed=1100;
  186. descriptionShort="High power magazine";
  187. };
  188. class macro_new_mag(stun,5):JLTS_stun_mag_long
  189. {
  190. displayName="5 Round Stun Cell";
  191. descriptionShort = "5 Round Stun Cell";
  192. displayNameShort = "5 Round Stun Cell";
  193. count=5;
  194. picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca";
  195. ammo=macro_new_ammo(surrender_stun)
  196. };
  197. class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag
  198. {
  199. displayName="R2 Charge Pack";
  200. descriptionShort = "Charge Pack";
  201. displayNameShort = "Charge Pack";
  202. count=10;
  203. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa";
  204. ammo=macro_new_ammo(40mw)
  205. };
  206. ////////////////////////////////////////////////////
  207. /////////Grenade Launcher Magazines/////////////////
  208. ////////////////////////////////////////////////////
  209. class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell
  210. {
  211. displayName = "3 Rnd SR HE DC-15A Grenades";
  212. displayNameShort = "3 Rnd SR HE DC-15A";
  213. count=3;
  214. ammo = macro_new_ammo(UGL_HE)
  215. descriptionShort = "3Rd HE SR DC-15A Grenade";
  216. }
  217. class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell
  218. {
  219. displayName = "2 Rnd SR AP DC-15A Grenades";
  220. displayNameShort = "2 Rnd SR AP DC-15A";
  221. count=2;
  222. ammo = macro_new_ammo(UGL_AP)
  223. descriptionShort = "2Rd AP DC-15A Grenade";
  224. }
  225. class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell
  226. {
  227. ammo = "RD501_grenade_emp_ammo";
  228. count = 1;
  229. descriptionShort = "1Rnd EMP DC-15A Grenade";
  230. displayName = "1 Rnd EMP DC-15A Grenades";
  231. displayNameShort = "1Rnd EMP DC-15A";
  232. mass = 50;
  233. maxLeadSpeed = 25;
  234. maxThrowHoldTime = 2;
  235. maxThrowIntensityCoef = 1.4;
  236. minThrowIntensityCoef = 0.3;
  237. model = "\thermalD\EMP_Grenade_ammo.p3d";
  238. modelSpecial = "";
  239. nameSound = "";
  240. picture = "\thermalD\flash_x_ca.paa";
  241. quickReload = 0 ;
  242. reloadAction = "";
  243. scope = 2;
  244. selectionFireAnim = "zasleh";
  245. simulation = "ProxyMagazines";
  246. type = 16;
  247. useAction = 0;
  248. useActionTitle = "";
  249. value = 1;
  250. weaponpoolavailable = 1;
  251. weight = 0;
  252. class InventoryPlacements;
  253. class Library
  254. {
  255. libTextDesc = "";
  256. };
  257. }
  258. class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell
  259. {
  260. displayName = "6 Rd HE RGL6 Grenades";
  261. displayNameShort = "6 Rnd HE RGL6";
  262. count=6;
  263. ammo = macro_new_ammo(UGL_HE)
  264. descriptionShort = "6Rd HE RGL6 Grenade";
  265. }
  266. class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell
  267. {
  268. displayName = "6 Rd AP RGL6 Grenades";
  269. displayNameShort = "6 Rd AP RGL6";
  270. count=6;
  271. ammo = macro_new_ammo(UGL_AP)
  272. descriptionShort = "6Rd AP RGL6 Grenade";
  273. }
  274. class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell
  275. {
  276. ammo = "RD501_grenade_emp_ammo";
  277. count = 6;
  278. descriptionShort = "6Rnd EMP RGL6 Grenade";
  279. displayName = "6 Rnd EMP RGL6 Grenades";
  280. displayNameShort = "6Rnd EMP RGL6";
  281. mass = 50;
  282. maxLeadSpeed = 25;
  283. maxThrowHoldTime = 2;
  284. maxThrowIntensityCoef = 1.4;
  285. minThrowIntensityCoef = 0.3;
  286. model = "\thermalD\EMP_Grenade_ammo.p3d";
  287. modelSpecial = "";
  288. nameSound = "";
  289. picture = "\thermalD\flash_x_ca.paa";
  290. quickReload = 0 ;
  291. reloadAction = "";
  292. scope = 2;
  293. selectionFireAnim = "zasleh";
  294. simulation = "ProxyMagazines";
  295. type = 16;
  296. useAction = 0;
  297. useActionTitle = "";
  298. value = 1;
  299. weaponpoolavailable = 1;
  300. weight = 0;
  301. class InventoryPlacements;
  302. class Library
  303. {
  304. libTextDesc = "";
  305. };
  306. };
  307. class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell
  308. {
  309. displayName = "6 Rd White Smoke RGL6 Grenades";
  310. displayNameShort = "6 Rnd White Smoke RGL6";
  311. count=6;
  312. ammo = "G_40mm_Smoke";
  313. descriptionShort = "6Rd White Smoke RGL6 Grenade";
  314. };
  315. class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F
  316. {
  317. displayName = "6 Rd White Flare RGL6 Grenades";
  318. displayNameShort = "6 Rnd White Flare RGL6";
  319. count=6;
  320. ammo = "F_40mm_White";
  321. descriptionShort = "6Rd White Flare RGL6 Grenade";
  322. };
  323. ////////////////////////////////////////////////////
  324. /////////////Grenades Magazines/////////////////////
  325. ////////////////////////////////////////////////////
  326. class macro_new_mag(imploder,1):3AS_BaridumCore
  327. {
  328. author="RD501";
  329. scope=2;
  330. displayName = "Republic Thermal Imploder";
  331. displayNameShort = "Thermal Imploder";
  332. count=1;
  333. ammo = macro_new_ammo(imploder)
  334. descriptionShort = "Republic Thermal Imploder";
  335. };
  336. class macro_new_mag(throwable_c_type,1):3AS_BaridumCore
  337. {
  338. author="RD501";
  339. scope=2;
  340. displayName = "Republic Throwable C-Type";
  341. displayNameShort = "Throwable C-Type";
  342. count=1;
  343. initSpeed=12;
  344. ammo = macro_new_ammo(throwable_c_type)
  345. descriptionShort = "Republic Throwable C-Type";
  346. };
  347. class macro_new_mag(thermaldet,1):3AS_ThermalDetonator
  348. {
  349. author="RD501";
  350. scope=2;
  351. displayName = "Republic Thermal Detonator";
  352. displayNameShort = "Thermal Detonator";
  353. count=1;
  354. ammo = macro_new_ammo(thermaldet)
  355. descriptionShort = "Republic Thermal Detonator";
  356. };
  357. class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore
  358. {
  359. author="RD501";
  360. scope=2;
  361. displayName = "Republic Squad Shield Sigma";
  362. displayNameShort = "Squad Shield Sigma";
  363. count=1;
  364. ammo = macro_new_ammo(squad_shield_sigma)
  365. descriptionShort = "Republic Thermal Imploder";
  366. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  367. };
  368. ////////////////////////////////////////////////////
  369. /////////////Missile Magazines/////////////////////
  370. ////////////////////////////////////////////////////
  371. class RPG32_F;
  372. class RPG32_HE_F;
  373. class macro_new_mag(rps1,1):RPG32_F
  374. {
  375. author="RD501";
  376. scope=1;
  377. weight=1;
  378. mass=1;
  379. };
  380. class macro_new_mag(rps4heat,1): RPG32_F
  381. {
  382. author="RD501";
  383. displayName="RPS4 HEAT Rocket";
  384. descriptionShort="HEAT Rocket";
  385. ammo=macro_new_ammo(rps4heat)
  386. };
  387. class macro_new_mag(rps4he,1): RPG32_HE_F
  388. {
  389. author="RD501";
  390. displayName="RPS4 HE Rocket";
  391. descriptionShort="HE Rocket";
  392. };
  393. class macro_new_mag(rps4burst,1) : RPG32_F
  394. {
  395. author="RD501";
  396. displayName="RPS4 Burst Rocket";
  397. descriptionShort="Burst Rocket";
  398. count=1;
  399. scope=1;
  400. ammo = macro_new_ammo(rps4burst);
  401. };
  402. ////////////////////////////////////////////////////
  403. /////////////Shotgun Magazines/////////////////////
  404. ////////////////////////////////////////////////////
  405. class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets
  406. {
  407. scope=2;
  408. displayName = "6 Rnd SP Magazine";
  409. displayNameShort = "6 Rnd SP Mag";
  410. count=6;
  411. ammo = macro_new_ammo(shotgun_scatter)
  412. descriptionShort = "6 Rnd SP";
  413. };
  414. class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets
  415. {
  416. scope=2;
  417. displayName = "6 Rnd UP Magazine";
  418. displayNameShort = "6 Rnd UP Mag";
  419. count=6;
  420. ammo = macro_new_ammo(shotgun_HE)
  421. descriptionShort = "6 Rnd UP";
  422. };
  423. class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets
  424. {
  425. scope=2;
  426. displayName = "2 Rnd EMP Magazine";
  427. displayNameShort = "2 Rnd EMP Mag";
  428. count=2;
  429. ammo = macro_new_ammo(shotgun_EMP)
  430. descriptionShort = "2 Rnd EMP";
  431. };
  432. ////////////////////////////////////////////////////
  433. /////////////Flare Magazines/////////////////////
  434. ////////////////////////////////////////////////////
  435. class macro_new_mag(40mm_white,3): UGL_FlareWhite_F
  436. {
  437. author = "RD501";
  438. scope = 2;
  439. type = 16;
  440. displayName = "Flare 3 Rounds (White)";
  441. displayNameShort = "White Flare";
  442. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa";
  443. model = "\A3\Weapons_F\Ammo\UGL_Flare";
  444. ammo = macro_new_ammo(40mm_white);
  445. initSpeed = 80;
  446. count = 3;
  447. nameSound = "";
  448. descriptionShort = "Type: Flare 3 Rounds - White <br />Rounds: 1<br />Used in: EGLM, 3GL";
  449. weaponPoolAvailable = 1;
  450. mass = 4;
  451. };
  452. class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3)
  453. {
  454. displayName = "Flare 1 Rounds (White)";
  455. descriptionShort = "Type: Flare 1 Rounds - White";
  456. mass = 1;
  457. count = 1;
  458. };
  459. class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3)
  460. {
  461. author = "Bohemia Interactive";
  462. displayName = "Flare 3 Rounds (IR)";
  463. ammo = macro_new_ammo(40mm_cir);
  464. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa";
  465. descriptionShort = "Type: Flare - IR<br />Rounds: 1<br />Used in: EGLM, 3GL";
  466. displayNameShort = "IR";
  467. };
  468. class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3)
  469. {
  470. displayName = "Flare 1 Rounds (IR)";
  471. descriptionShort = "Type: Flare 1 Rounds - IR";
  472. mass = 1;
  473. count = 1;
  474. };
  475. class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3)
  476. {
  477. author = "Bohemia Interactive";
  478. displayName = "Flare 3 Rounds (Green)";
  479. displayNameShort = "Green Flare";
  480. ammo = macro_new_ammo(40mm_green);
  481. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa";
  482. descriptionShort = "Type: Flare - Green<br />Rounds: 1<br />Used in: EGLM, 3GL";
  483. };
  484. class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3)
  485. {
  486. displayName = "Flare 1 Rounds (Green)";
  487. descriptionShort = "Type: Flare 1 Rounds - Green";
  488. mass = 1;
  489. count = 1;
  490. };
  491. class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3)
  492. {
  493. author = "Bohemia Interactive";
  494. displayName = "Flare 3 Rounds (Red)";
  495. ammo = macro_new_ammo(40mm_red);
  496. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa";
  497. descriptionShort = "Type: Flare - Red<br />Rounds: 1<br />Used in: EGLM, 3GL";
  498. displayNameShort = "Red Flare";
  499. };
  500. class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3)
  501. {
  502. displayName = "Flare 1 Rounds (Red)";
  503. descriptionShort = "Type: Flare 1 Rounds - Red";
  504. mass = 1;
  505. count = 1;
  506. };
  507. class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3)
  508. {
  509. author = "Bohemia Interactive";
  510. displayName = "Flare 3 Rounds (Yellow)";
  511. ammo = macro_new_ammo(40mm_yellow);
  512. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  513. descriptionShort = "Type: Flare - Yellow<br />Rounds: 1<br />Used in: EGLM, 3GL";
  514. displayNameShort = "Yellow Flare";
  515. };
  516. class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3)
  517. {
  518. displayName = "Flare 1 Rounds (Yellow)";
  519. descriptionShort = "Type: Flare 1 Rounds - Yellow";
  520. mass = 1;
  521. count = 1;
  522. };
  523. class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3)
  524. {
  525. author = "Bohemia Interactive";
  526. displayName = "Flare 3 Rounds (Blue)";
  527. ammo = macro_new_ammo(40mm_blue);
  528. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  529. descriptionShort = "Type: Flare - Blue<br />Rounds: 1<br />Used in: EGLM, 3GL";
  530. displayNameShort = "Blue Flare";
  531. };
  532. class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3)
  533. {
  534. displayName = "Flare 1 Rounds (Blue)";
  535. descriptionShort = "Type: Flare 1 Rounds - Blue";
  536. mass = 1;
  537. count = 1;
  538. };
  539. class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3)
  540. {
  541. author = "Bohemia Interactive";
  542. displayName = "Flare 3 Rounds (Cyan)";
  543. ammo = macro_new_ammo(40mm_cyan);
  544. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  545. descriptionShort = "Type: Flare - Cyan<br />Rounds: 1<br />Used in: EGLM, 3GL";
  546. displayNameShort = "Cyan Flare";
  547. };
  548. class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3)
  549. {
  550. displayName = "Flare 1 Rounds (Cyan)";
  551. descriptionShort = "Type: Flare 1 Rounds - Cyan";
  552. mass = 1;
  553. count = 1;
  554. };
  555. class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3)
  556. {
  557. author = "Bohemia Interactive";
  558. displayName = "Flare 3 Rounds (Purple)";
  559. ammo = macro_new_ammo(40mm_purple);
  560. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  561. descriptionShort = "Type: Flare - Purple<br />Rounds: 1<br />Used in: EGLM, 3GL";
  562. displayNameShort = "Purple Flare";
  563. };
  564. class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3)
  565. {
  566. displayName = "Flare 1 Rounds (Purple)";
  567. descriptionShort = "Type: Flare 1 Rounds - Purple";
  568. mass = 1;
  569. count = 1;
  570. };
  571. };