Florian Steinschorn 87911855c4 jam weapons on emp 3 years ago
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config.cpp 87911855c4 jam weapons on emp 3 years ago
fn_onhit.sqf 87ecff7689 move to copied scripts 3 years ago
fn_onhitemp.sqf 87911855c4 jam weapons on emp 3 years ago
fn_showhintemp.sqf 87911855c4 jam weapons on emp 3 years ago
readme.md 87911855c4 jam weapons on emp 3 years ago

readme.md

##RD501 EMP adjustments

###Goal

While JLTS' EMP system works great, its weapon swap feature was deemed to taxing on the servers, especially considering the possibility of cluster-EMP that might hit hundreds of units.

To still have EMP effect guns, but avoid the switching, all guns not configured otherwise will jam when hit by EMP.

###Config

Default (no config params): Gun jams on EMP

To go back to JLTS behaviour:

  • JLTS_hasElectronics = 1
  • JLTS_hasEMPProtection = 0
  • RD501_fryOnEMP = 1

If RD501_fryOnEMP is not set to 1, the gun will still jam, thus having the desired behaviour on default JLTS guns without having to edit their config.