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- author = "RD501";
- scope = 2;
- faction = macro_cis_faction
- editorSubcategory = macro_editor_cat(B1)
- linkeditems[]=
- {
- "ItemGPS",
- "ItemMap",
- "ItemCompass",
- "ItemWatch",
- "JLTS_droid_comlink"
- };
- respawnlinkeditems[]=
- {
- "ItemGPS",
- "ItemMap",
- "ItemCompass",
- "ItemWatch",
- "JLTS_droid_comlink"
- };
- class HitPoints
- {
- class HitAbdomen
- {
- armor=15;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="spine1";
- passThrough=0.5;
- radius=0.15000001;
- visual="injury_body";
- };
- class HitArms
- {
- armor=15;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="arms";
- passThrough=1;
- radius=0.1;
- visual="injury_hands";
- };
- class HitBody
- {
- armor=1000;
- depends="HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding=2;
- material=-1;
- minimalHit=0.0099999998;
- name="body";
- passThrough=0.5;
- radius=0.16;
- visual="injury_body";
- };
- class HitChest
- {
- armor=15;
- explosionShielding=2;
- material=-1;
- minimalHit=0.0099999998;
- name="spine3";
- passThrough=0.5;
- radius=0.15000001;
- visual="injury_body";
- };
- class HitDiaphragm
- {
- armor=15;
- explosionShielding=2;
- material=-1;
- minimalHit=0.0099999998;
- name="spine2";
- passThrough=0.5;
- radius=0.15000001;
- visual="injury_body";
- };
- class HitFace
- {
- armor=2;
- explosionShielding=0.1;
- material=-1;
- minimalHit=0.0099999998;
- name="face_hub";
- passThrough=0.5;
- radius=0.079999998;
- };
- class HitHands
- {
- armor=15;
- depends="HitArms";
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="hands";
- passThrough=1;
- radius=0.1;
- visual="injury_hands";
- };
- class HitHead
- {
- armor=2;
- depends="HitFace max HitNeck";
- explosionShielding=0.1;
- material=-1;
- minimalHit=0.0099999998;
- name="head";
- passThrough=0.5;
- radius=0.2;
- };
- class HitLeftArm
- {
- armor=1;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="hand_l";
- passThrough=0.1;
- radius=0.1;
- visual="injury_hands";
- };
- class HitLeftLeg
- {
- armor=1;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="leg_l";
- passThrough=0.1;
- radius=0.1;
- visual="injury_hands";
- };
- class HitLegs
- {
- armor=15;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="legs";
- passThrough=1;
- radius=0.12;
- visual="injury_legs";
- };
- class HitNeck
- {
- armor=5;
- explosionShielding=0.1;
- material=-1;
- minimalHit=0.0099999998;
- name="neck";
- passThrough=0.5;
- radius=0.1;
- };
- class HitPelvis
- {
- armor=15;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="pelvis";
- passThrough=0.25;
- radius=0.2;
- visual="injury_body";
- };
- class HitRightArm
- {
- armor=1;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="hand_r";
- passThrough=0.1;
- radius=0.1;
- visual="injury_hands";
- };
- class HitRightLeg
- {
- armor=1;
- explosionShielding=0.25;
- material=-1;
- minimalHit=0.0099999998;
- name="leg_r";
- passThrough=0.1;
- radius=0.1;
- visual="injury_hands";
- };
- class Incapacitated
- {
- armor=1000;
- depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding=1;
- material=-1;
- minimalHit=0;
- name="body";
- passThrough=1;
- radius=0;
- visual="";
- };
- };
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