light.rvmat 191 B

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  1. ambient[]={100,100,100,1};
  2. diffuse[]={1,1,1,1};
  3. forcedDiffuse[]={0,0,0,1};
  4. emmisive[]={10,10,10,0};
  5. specular[]={0,0,0,1};
  6. specularPower=8;
  7. PixelShaderID="Collimator";
  8. VertexShaderID="Basic";