config.cpp 4.4 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon heavy_ordinance_tank
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_hot_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(heavy_ordinance_tank)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(heavy_ordinance_tank,Mynock),
  23. macro_new_vehicle(heavy_ordinance_tank,republic),
  24. macro_new_vehicle(heavy_ordinance_tank,CIS)
  25. };
  26. weapons[]=
  27. {
  28. };
  29. };
  30. };
  31. #include "../../common/sensor_templates.hpp"
  32. class DefaultEventhandlers ;
  33. class CfgVehicles
  34. {
  35. #include "inheritance.hpp"
  36. class macro_new_vehicle(heavy_ordinance_tank,Mynock) : B_MBT_01_arty_F
  37. {
  38. displayName = "Republic Trebuchet (Mynock)";
  39. crew = "SWOP_Clonetrooper_P1";
  40. scope = 2;
  41. side=1;
  42. scopeCurator=2;
  43. faction = macro_republic_faction
  44. editorSubcategory = macro_editor_cat(arty)
  45. vehicleClass = macro_editor_vehicle_type(arty)
  46. forceInGarage=1;
  47. author = "RD501";
  48. class TransportItems
  49. {
  50. };
  51. class TransportMagazines
  52. {
  53. };
  54. class TransportWeapons
  55. {
  56. };
  57. class EventHandlers :DefaultEventhandlers
  58. {
  59. scope = 2;
  60. scopeCurator = 2;
  61. init = "if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle;};";
  62. };
  63. class turrets : turrets
  64. {
  65. class MainTurret : Mainturret
  66. {
  67. class Turrets : Turrets
  68. {
  69. class CommanderOptics : CommanderOptics
  70. {
  71. weapons[] = {
  72. macro_basic_air_weapons,
  73. "SmokeLauncher",
  74. macro_new_weapon(generic,plasma_aircraft_cannon)
  75. };
  76. magazines[] = {
  77. macro_basic_air_mags,
  78. "SmokeLauncherMag",
  79. macro_new_mag(generic_aircraft_cannon_plasma_red,1000),
  80. macro_new_mag(generic_aircraft_cannon_plasma_red,1000)
  81. };
  82. };
  83. };
  84. weapons[] = {
  85. "mortar_155mm_AMOS",
  86. "Cannon_ARCback",
  87. "cannon_125mm"
  88. };
  89. magazines[] = {
  90. "32Rnd_155mm_Mo_shells", "4Rnd_155mm_Mo_guided", "6Rnd_155mm_Mo_mine", "2Rnd_155mm_Mo_Cluster", "6Rnd_155mm_Mo_smoke", "2Rnd_155mm_Mo_LG", "6Rnd_155mm_Mo_AT_mine",
  91. "500Rnd_Cannon_ARCback",
  92. "24Rnd_125mm_APFSDS_T_Red"
  93. };
  94. };
  95. };
  96. textureList[] = {};
  97. hiddenSelectionsTextures[] =
  98. {
  99. "RD501_Vehicles\textures\mbt01\mbt01_ext1_mynock_co.paa",
  100. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_ext2_mynock_co.paa",
  101. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_turret_mynock_co.paa",
  102. "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  103. };
  104. };
  105. class macro_new_vehicle(heavy_ordinance_tank,Republic) : macro_new_vehicle(heavy_ordinance_tank,Mynock)
  106. {
  107. displayName = "Republic Trebuchet";
  108. hiddenSelectionsTextures[] =
  109. {
  110. "RD501_Vehicles\textures\mbt01\mbt01_ext1_republic_co.paa",
  111. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_ext2_republic_co.paa",
  112. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_turret_republic_co.paa",
  113. "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  114. };
  115. }
  116. class macro_new_vehicle(heavy_ordinance_tank,CIS) : macro_new_vehicle(heavy_ordinance_tank,Mynock)
  117. {
  118. displayName = "CIS Trebuchet";
  119. crew = "SWOP_CIS_droid_crew";
  120. scope = 2;
  121. side=0;
  122. scopeCurator=2;
  123. faction = macro_cis_faction
  124. editorSubcategory = macro_editor_cat(arty)
  125. vehicleClass = macro_editor_vehicle_type(arty)
  126. author = "RD501";
  127. forceInGarage=1;
  128. class turrets : turrets
  129. {
  130. class MainTurret : Mainturret
  131. {
  132. class Turrets : Turrets
  133. {
  134. class CommanderOptics : CommanderOptics
  135. {
  136. weapons[] = {
  137. macro_basic_air_weapons,
  138. "SmokeLauncher",
  139. macro_new_weapon(generic,plasma_aircraft_cannon)
  140. };
  141. magazines[] = {
  142. macro_basic_air_mags,
  143. "SmokeLauncherMag",
  144. macro_new_mag(generic_aircraft_cannon_plasma_red,1000),
  145. macro_new_mag(generic_aircraft_cannon_plasma_red,1000)
  146. };
  147. };
  148. };
  149. };
  150. };
  151. textureList[] = {};
  152. hiddenSelectionsTextures[] =
  153. {
  154. "RD501_Vehicles\textures\mbt01\mbt01_ext1_cis_co.paa",
  155. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_ext2_cis_co.paa",
  156. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_turret_cis_co.paa",
  157. "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  158. };
  159. };
  160. };