#define COMPONENT aviation_helmets #define BASEHELMNAME MODNAME##_501st_Pilot_Base #include "../../RD501_main/config_macros.hpp" #include "config_macros.cpp" class CfgPatches { class macro_patch_name(airborne_helmets) { author=DANKAUTHORS addonRootClass= macro_patch_name(helmets) requiredAddons[]= { macro_patch_name(helmets) }; requiredVersion=0.1; units[]={}; weapons[]={}; }; }; class CfgWeapons { class macro_new_helmet(airborne,base); class macro_new_helmet(airborne,lum_base); class macro_new_helmet(airborne,jlts_base); NEW_501_AB_HELM_JLTS(501st_Angel_helmet,Angel,Angel.paa) NEW_501_AB_HELM_JLTS(501st_Beef_helmet,Beef,Beef.paa) NEW_501_AB_HELM_JLTS(501st_Calo_helmet,Calo,Calo.paa) NEW_501_AB_HELM_JLTS(501st_Daku_helmet,Daku,Daku.paa) NEW_501_AB_HELM_JLTS(501st_Gull_helmet,Gull,Gull.paa) NEW_501_AB_HELM_JLTS(501st_Gunny_helmet,Gunny,Gunny.paa) NEW_501_AB_HELM_JLTS(501st_Hook_helmet,Hook,Hook.paa) NEW_501_AB_HELM_JLTS(501st_Komodo_helmet,Komodo,Komodo.paa) NEW_501_AB_HELM_JLTS(501st_Kryptic_helmet,Kryptic,Kryptic.paa) NEW_501_AB_HELM_JLTS(501st_Maurice_helmet,Maurice,Maurice.paa) NEW_501_AB_HELM_JLTS(501st_Mister_helmet,Mister,Mister.paa) NEW_501_AB_HELM_JLTS(501st_Riddle_helmet,Riddle,Riddle.paa) NEW_501_AB_HELM_JLTS(501st_Roasty_helmet,Roasty,Roasty.paa) NEW_501_AB_HELM_JLTS(501st_Shroom_helmet,Shroom,Shroom.paa) NEW_501_AB_HELM_JLTS(501st_Solaire_helmet,Solaire,Solaire.paa) NEW_501_AB_HELM_JLTS(501st_Tallon_helmet,Tallon,Tallon.paa) NEW_501_AB_HELM_JLTS(501st_Tuff_helmet,Tuff,Tuff.paa) NEW_501_AB_HELM_JLTS(501st_Raykan_helmet,Raykan,Raykan.paa) NEW_501_AB_HELM_JLTS(501st_Scard_helmet,Scard,Scard.paa) NEW_501_AB_HELM_JLTS(501st_Needles_helmet,Needles,Needles.paa) NEW_501_AB_HELM_JLTS(501st_Iroh_helmet,Iroh,Iroh.paa) NEW_501_AB_HELM_JLTS(501st_Navo_helmet,Navo,Navo.paa) NEW_501_AB_HELM_JLTS(501st_Jaeger_helmet,Jaeger,Jaeger.paa) NEW_501_AB_HELM_JLTS(501st_Exod_helmet,Exod,Exod.paa) NEW_501_AB_HELM_JLTS(501st_Beat_helmet,Beat,Beat.paa) NEW_501_AB_HELM_JLTS(501st_Dragneel_helmet,Dragneel,Dragneel.paa) NEW_501_AB_HELM_JLTS(501st_Nobear_helmet,Nobear,Nobear.paa) NEW_501_AB_HELM_JLTS(501st_Zoozle_helmet,Zoozle,Zoozle.paa) NEW_501_AB_HELM_JLTS(501st_Jan_helmet,Jan,Jan.paa) NEW_501_AB_HELM_JLTS(501st_Lava_helmet,Lava,Lava.paa) NEW_501_AB_HELM_JLTS(501st_Ricochet_helmet,Ricochet,Ricochet.paa) NEW_501_AB_HELM_JLTS(501st_Skittles_helmet,Skittles,Skittles.paa) NEW_501_AB_HELM_JLTS(501st_Brandon_helmet,Brandon,Brandon.paa) NEW_501_AB_HELM_JLTS(501st_Poseidon_helmet,Poseidon,Poseidon.paa) NEW_501_AB_HELM_JLTS(501st_Power_helmet,Power,Power.paa) NEW_501_AB_HELM_JLTS(501st_Grinch_helmet,Grinch,Grinch.paa) NEW_501_AB_HELM_JLTS(501st_Sunday_helmet,Sunday,Sunday.paa) NEW_501_AB_HELM_JLTS(501st_Lich_helmet,Lich,Lich.paa) NEW_501_AB_HELM_JLTS(501st_Shinpho_helmet,Shinpho,Shinpho.paa) NEW_501_AB_HELM_JLTS(501st_Snarley_helmet,Snarley,Snarley.paa) NEW_501_AB_HELM_JLTS(501st_Viking_helmet,Viking,Viking.paa) NEW_501_AB_HELM_JLTS(501st_Saprez_helmet,Saprez,Saprez.paa) NEW_501_AB_HELM_JLTS(501st_Scarab_helmet,Scarab,Scarab.paa) NEW_501_AB_HELM_JLTS(501st_Mimir_helmet,Mimir,Mimir.paa) NEW_501_AB_HELM_JLTS(501st_Momentum_helmet,Momentum,Momentum.paa) NEW_501_AB_HELM_JLTS(501st_Arcanist_helmet,Arcanist,Arcanist.paa) NEW_501_AB_HELM_JLTS(501st_Soviet_helmet,Soviet,Soviet.paa) NEW_501_AB_HELM_JLTS(501st_Ritter_helmet,Ritter,Ritter.paa) NEW_501_AB_HELM_JLTS(501st_Aedan_helmet,Aedan,Aedan.paa) NEW_501_AB_HELM_JLTS(501st_Arthur_helmet,Arthur,Arthur.paa) NEW_501_AB_HELM_JLTS(501st_Thade_helmet,Thade,Thade.paa) NEW_501_AB_HELM_JLTS(501st_Oneill_helmet,Oneill,Oneill.paa) NEW_501_AB_HELM_JLTS(501st_Monty_helmet,Monty,Monty.paa) class macro_new_helmet(airborne,purge): macro_new_helmet(airborne,lum_base) { scope=2; displayName="Clone Airborne Purge 'Angrr >:|'"; //model = "\501st_helmets\AB\AB_helmet_lum.p3d"; hiddenSelectionsMaterials[]= { "", "\501st_Helmets\AB\data\white_glow.rvmat" }; hiddenSelectionsTextures[]= { "\RD501_Helmets\_textures\airborne\purge\purge.paa" }; }; class macro_new_helmet(airborne,purge_corporal): macro_new_helmet(airborne,purge) { displayName="Clone Airborne Purge Corporal"; hiddenSelectionsTextures[]= { "\RD501_Helmets\_textures\airborne\purge\purge_corporal.paa" }; }; class macro_new_helmet(airborne,purge_sergeant): macro_new_helmet(airborne,purge) { displayName="Clone Airborne Purge Sergeant"; hiddenSelectionsTextures[]= { "\RD501_Helmets\_textures\airborne\purge\purge_sergeant.paa" }; }; class macro_new_helmet(airborne,purge_trooper): macro_new_helmet(airborne,purge) { displayName="Clone Airborne Purge Trooper"; hiddenSelectionsTextures[]= { "\RD501_Helmets\_textures\airborne\purge\purge_trooper.paa" }; }; };