#define COMPONENT aviation_helmets #define BASEHELMNAME MODNAME##_501st_Pilot_Base #include "../../RD501_main/config_macros.hpp" #include "config_macros.cpp" class CfgPatches { class macro_patch_name(infantry_helmets) { author=DANKAUTHORS addonRootClass= macro_patch_name(helmets) requiredAddons[]= { }; requiredVersion=0.1; units[]={}; weapons[]={}; }; }; class CfgWeapons { class macro_new_helmet(infantry,base); class macro_new_helmet(infantry,lum_base); //calo.drag exod,jan,lichmlissy,lucky,miller navo needdles nobear, raykkan rileyt silent tim //ARC, Alphabetically, Ascending order //old textures // NEW_501_ARC_Helm(Adenn,Adenn,Adenn.paa) // NEW_501_ARC_Helm(arc_rto,ARC RTO,Arc_rto.paa) // NEW_501_ARC_Helm(beskar,Beskar,Beskar.paa) // //NEW_501_ARC_Helm(crow,Crow,Crow.paa) // NEW_501_ARC_Helm(cyrus,Cyrus,Cyrus.paa) // NEW_501_ARC_Helm(delta,Delta,Delta.paa) // NEW_501_ARC_Helm(solus,Solus,Solus.paa) // NEW_501_ARC_Helm(triton,Triton,Triton.paa) // NEW_501_ARC_Helm(verda,Verda,Verda.paa) NEW_501_ARC_Helm(Adenn,Adenn,Phase_2_FIX.paa) NEW_501_ARC_Helm(arc_rto,ARC RTO,Phase_2_FIX.paa) NEW_501_ARC_Helm(beskar,Beskar,Phase_2_FIX.paa) //NEW_50x1_ARC_Helm(crow,Crow,Crow.paa) NEW_501_ARC_Helm(cyrus,Cyrus,Phase_2_FIX.paa) NEW_501_ARC_Helm(solus,Solus,Phase_2_FIX.paa) NEW_501_ARC_Helm(triton,Triton,Phase_2_FIX.paa) NEW_501_ARC_Helm(verda,Verda,Phase_2_FIX.paa) //Infantry, Alphabetically, Ascending order NEW_501_Inf_Helm(alistair,Alistair,Alistair.paa) NEW_501_Inf_Helm(archon,Archon,Archon.paa) NEW_501_Inf_Helm(bjorn,Bjorn,Bjorn.paa) NEW_501_Inf_Helm(blade,Blade,Blade.paa) NEW_501_Inf_Helm(boozy,Boozy,Boozy.paa) NEW_501_Inf_Helm(bronson,Bronson,Bronson.paa) NEW_501_Inf_Helm(chaser,Chaser,Chaser.paa) NEW_501_Inf_Helm(corey,Corey,Corey.paa) NEW_501_Inf_Helm(courtney,Courtney,Courtney.paa) //NEW_50x1_Inf_Helm(crisis_alt,Alt Crisis,helmcrisis.paa) NEW_501_Inf_Helm(crusie,Crusie,Cruisie.paa) NEW_501_Inf_Helm(cursed,Cursed,Cursed.paa) NEW_501_Inf_Helm(darkstar,Darkstar,Darkstar.paa) NEW_501_Inf_Helm(del,Del,Del.paa) NEW_501_ARC_Helm(delta,Delta,Delta.paa) NEW_501_Inf_Helm(deus,Deus,Deus.paa) NEW_501_Inf_Helm(dimitri,Dimitri,Dimitri.paa) NEW_501_Inf_Helm(doug,Doug,Doug.paa) //NEW_501_Inf_Helm(drifter,Drifter,Drifter.paa) NEW_501_Inf_Helm(dusty,Dusty,Dusty.paa) NEW_501_Inf_Helm(eli,Eli,Eli.paa) NEW_501_Inf_Helm(fallout,Fallout,Fallout.paa) NEW_501_Inf_Helm(fancy,Fancy,Fancy.paa) NEW_501_Inf_Helm(garviel,Garviel,Garviel.paa) NEW_501_Inf_Helm(goldarp,Goldarp,Goldarp.paa) NEW_501_Inf_Helm(grandpa,Grandpa,Grandpa.paa) NEW_501_Inf_Helm(habivi,Habivi,Habivi.paa) NEW_501_Inf_Helm(juggernaut,Juggernaut,Juggernaut.paa) NEW_501_Inf_Helm(jupiter,Jupiter,Jupiter.paa) NEW_501_Inf_Helm(kahn,Kahn,Kahn.paa) NEW_501_Inf_Helm(kestrel,Kestrel,Kestrel.paa) NEW_501_Inf_Helm(klown,Klown,Klown.paa) NEW_501_Inf_Helm(klownv2,Klowned,Klown.paa)//CS //Klown_v2 NEW_501_Inf_Helm(koda,Koda,Koda.paa) NEW_501_Inf_Helm(korvus,Korvus,Korvus.paa) NEW_501_Inf_Helm(lantern,Lantern,Lantern.paa) NEW_501_Inf_Helm(loki,Loki,Loki.paa) NEW_501_Inf_Helm(mags,Mags,Mags.paa) NEW_501_Inf_Helm(mimic,Mimic,Mimic.paa) NEW_501_Inf_Helm(mimir,Mimir,Mimir.paa) NEW_501_Inf_Helm(moist,Moist,Moist.paa) NEW_501_Inf_Helm(money,Money,Money.paa) NEW_501_Inf_Helm(murdock,Murdock,Murdock.paa) NEW_501_Inf_Helm(muzzer,Muzzer,Muzzer.paa) //NEW_501_Inf_Helm(nekro,Nekro,Nekro.paa) NEW_501_Inf_Helm(neta,Neta,Neta.paa) NEW_501_Inf_Helm(nevermore,Nevermore,Nevermore.paa) NEW_501_Inf_Helm(nightingale,Nightingale,Nightingale.paa) //NEW_50x1_Inf_Helm(odin,Odin,odin_helm.paa) NEW_501_Inf_Helm(orion,Orion,Orion.paa) NEW_501_Inf_Helm(osprey,Osprey,Osprey.paa) NEW_501_Inf_Helm(Parrott,Parrott,Parrott.paa) NEW_501_Inf_Helm(peterson,Peterson,Peterson.paa) NEW_501_Inf_Helm(pipit,Pipit,Pipit.paa) NEW_501_Inf_Helm(pro,Pro,Pro.paa) NEW_501_Inf_Helm(reck,Reck,Reck.paa) NEW_501_Inf_Helm(ranque,Ranque,Ranque.paa) NEW_501_Inf_Helm(rexi_v1,Rexi,Rexi.paa) NEW_501_Inf_Helm(rexi_v2,Rexi #2,Rexi_v2.paa) NEW_501_Inf_Helm(royale,Royale,Royal.paa) NEW_501_Inf_Helm(sam,Sam,Sam.paa) NEW_501_Inf_Helm(schames,Schames,Schames.paa) NEW_501_Inf_Helm(sence,SEnCe-ie,Sence.paa) NEW_501_Inf_Helm(Sergeant,Serge,Sergeant.paa) NEW_501_Inf_Helm(shade,Shade,Shade.paa) NEW_501_Inf_Helm(shadow,Shadow,Shadow.paa) NEW_501_Inf_Helm(shape,Shape,Shape.paa) NEW_501_Inf_Helm(shade,Shade,Shade.paa) NEW_501_Inf_Helm(silver,Silver,Silver.paa) NEW_501_Inf_Helm(skittles,Skittles,Skittles.paa) NEW_501_Inf_Helm(soviet,Soviet,Soviet.paa) NEW_501_Inf_Helm(spark,Spark,Spark.paa) NEW_501_Inf_Helm(spectre,Spectre,Spectre.paa) NEW_501_Inf_Helm(strill,Strill,Strill.paa) NEW_501_Inf_Helm(swanny,Swanny,Swanny.paa) NEW_501_Inf_Helm(target,Target,Target.paa) NEW_501_Inf_Helm(tee,Tee,Tee.paa) NEW_501_Inf_Helm(testie,Testhelmfortesting,Test_helm.paa) NEW_501_Inf_Helm(target,Target,Target.paa) NEW_501_Inf_Helm(tideend,Tideend,Tideend.paa) NEW_501_Inf_Helm(tim,Tim,Tim.paa) NEW_501_Inf_Helm(train,Train,Train.paa) NEW_501_Inf_Helm(tupiks,Tupiks,Tupiks.paa) NEW_501_Inf_Helm(turkey,Turkey,Turkey.paa) NEW_501_Inf_Helm(tyler,Tyler,Tyler.paa) NEW_501_Inf_Helm(vampire,Vampire,Vampire.paa) NEW_501_Inf_Helm(vengeance,Vengeance,Vengeance.paa) NEW_501_Inf_Helm(walsh,Walsh,Walsh.paa) NEW_501_Inf_Helm(weaver,Weaver,Weaver.paa) NEW_501_Inf_Helm(white,White,White.paa) NEW_501_Inf_Helm(weepier,Weepier,Weepier.paa) NEW_501_Inf_Helm(young,Young,Young.paa) NEW_501_Inf_Helm(zen,Zen,Zen.paa) NEW_501_Inf_Helm(zeros,Zeros,Zeros.paa) //Lumanated Visor, Alphabetically, Ascending order NEW_501_Lumanated_Visor_Helm(andromeda,Andromeda,Andromeda.paa)//3rd NEW_501_Lumanated_Visor_Helm(courtney_v2,Catnee,Courtney.paa) NEW_501_Lumanated_Visor_Helm(crisis2,Crisis,Crisis.paa)//2nd NEW_501_Lumanated_Visor_Helm(csm_odin,CS-M Odin,Odin_CSM.paa)//battalion NEW_501_Lumanated_Visor_Helm(drifter,Drifter,Drifter.paa)//4th NEW_501_Lumanated_Visor_Helm(euler,Euler,Euler.paa)//mod NEW_501_Lumanated_Visor_Helm(klown,Klown,Klown.paa) // NEW_501_Lumanated_Visor_Helm(klownv2,Klowned,Klown_v2.paa)//CS NEW_501_Lumanated_Visor_Helm(legia,Legia,Legia.paa)//1st NEW_501_Inf_Helm(player,Player,Player.paa) NEW_501_Lumanated_Visor_Helm(point,Point,Point.paa)//1st NEW_501_Lumanated_Visor_Helm(pompano,Pompano,Pompano.paa)//2nd NEW_501_Lumanated_Visor_Helm(roasted_helm,Gayax,Gayax.paa)//zeta //NEW_501_Lumanated_Visor_Helm(verax,Verax,Verax.paa)//zeta //Spewcial, Alphabetically, Ascending order };