/* * Author: MrClock * EMP ammo hit handler * * * Arguments: * 0: Unit * 1: Unit * 2: Ammo * 3: Projectile * * Example: * [Bob,Jack,"GrenadeHand",objNull] call JLTS_fnc_onHitEMP; * * Return Value: * None * */ #define COOLDOWN 2 params["_target", "_shooter", "_ammo","_projectile"]; if ((getText(configFile >> "CfgAmmo" >> _ammo >> "simulation") != "shotBullet") && ((_projectile distance _target) > getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange"))) exitWith {/*systemChat "Out of range"*/}; private _weaponsTarget = weapons _target; if (_target getVariable["JLTS_EMPCooldown",CBA_missionTime - 1] < CBA_missionTime) then { if (JLTS_settings_EMP_EMPEffectScope > 0) then { { if (getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_isFried") == 1) then {} else { if (getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_hasElectronics") == 1 && getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_hasEMPProtection") != 1) then { private _friedWeapon = getText(configFile >> "CfgWeapons" >> _x >> "JLTS_friedItem"); switch (true) do { case (_x in uniformItems _target): { _target removeItemFromUniform _x; _target addItemToUniform _friedWeapon; }; case (_x in vestItems _target): { _target removeItemFromVest _x; _target addItemToVest _friedWeapon; }; case (_x in backpackItems _target): { _target removeItemFromBackpack _x; _target addItemToBackpack _friedWeapon; }; default { switch (true) do { case (_x in weapons _target): { [_x,_target,"FRY"] call JLTS_fnc_weaponEMPEffect; }; default {}; }; }; }; }; }; } forEach _weaponsTarget; if (JLTS_settings_EMP_EMPEffectScope > 1) then { { if (getNumber(configFile >> "CfgMagazines" >> _x >> "JLTS_hasElectronics") == 1 && getNumber(configFile >> "CfgMagazines" >> _x >> "JLTS_hasEMPProtection") != 1) then { _target removeMagazines _x; }; } forEach magazines _target; }; if (JLTS_settings_EMP_EMPEffectScope > 2) then { { if (getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_hasElectronics") == 1 && getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_hasEMPProtection") != 1) then { _target unassignItem _x; }; } forEach assignedItems _target; { if (getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_hasElectronics") == 1 && getNumber(configFile >> "CfgWeapons" >> _x >> "JLTS_hasEMPProtection") != 1) then { _target removeItem _x; }; } forEach items _target; }; }; playSound3D[ selectRandom [ "MRC\JLTS\weapons\Core\sounds\fried_weapon\1.wss", "MRC\JLTS\weapons\Core\sounds\fried_weapon\2.wss", "MRC\JLTS\weapons\Core\sounds\fried_weapon\3.wss", "MRC\JLTS\weapons\Core\sounds\fried_weapon\4.wss", "MRC\JLTS\weapons\Core\sounds\fried_weapon\5.wss" ], _target, false, getPosASL _target, 5, 1, 0 ]; _target setVariable["JLTS_EMPCooldown",CBA_missionTime + COOLDOWN,true]; private _uniform = uniform _target; private _isDroid = getNumber(configFile >> "CfgWeapons" >> _uniform >> "JLTS_isDroid"); private _affectedUniforms = missionNamespace getVariable["JLTS_emp_affectedUniforms",[]]; private _protectedUniforms = missionNamespace getVariable["JLTS_emp_protectedUniforms",[]]; private _useConfig = missionNamespace getVariable["JLTS_emp_useConfig",true]; //if ((_isDroid != 1 || (_uniform in _protectedUniforms)) && !(_uniform in _affectedUniforms)) exitWith {[_target,"HUMAN"] remoteExec ["JLTS_fnc_showHintEMP",0,true];}; _toFry = false; if (_useConfig) then { if ((_isDroid == 1 || _uniform in _affectedUniforms) && {!(_uniform in _protectedUniforms)} && {alive _target}) then { _toFry = true; }; } else { if (_uniform in _affectedUniforms && {alive _target}) then { _toFry = true; }; }; if (_toFry) then { [_target] spawn { private _timeOfHit = CBA_missionTime; private _useDefaultSounds = missionNamespace getVariable["JLTS_emp_useDefaultSounds",true]; params ["_target"]; private _uniform = uniform _target; _target stop true; waitUntil {_timeOfHit + 1 < CBA_missionTime}; _target disableAI "all"; [_target,"DROID"] remoteExec ["JLTS_fnc_showHintEMP",0,true]; private _delay = _timeOfHit + random[1,5,10]; waitUntil {_delay < CBA_missionTime}; if (getText(configFile >> "CfgWeapons" >> _uniform >> "JLTS_deathSounds") != "") then { private _deathSoundClass = getText(configFile >> "CfgWeapons" >> _uniform >> "JLTS_deathSounds"); private _friedSound = selectRandom getArray(configFile >> "CfgJLTSDeathSounds" >> _deathSoundClass >> "emp"); playSound3D[_friedSound,_target,false,getPosASL _target,2,1,0]; } else { if (_useDefaultSounds) then { private _friedSound = selectRandom getArray(configFile >> "CfgJLTSDeathSounds" >> "DeathDroid" >> "emp"); playSound3D[_friedSound,_target,false,getPosASL _target,2,1,0]; }; }; if (alive _target) then { _target setDamage 1; }; _target setVariable ["JLTS_EMPCooldown",nil, true]; }; } else { [_target,"HUMAN"] remoteExec ["JLTS_fnc_showHintEMP",0,true]; }; } else { //systemChat "EMP cooldown" };