#define texturepath RD501_Weapons\_textures #define DC15A_accuracy 0.0001 #define DC15A_Mod_0_accuracy DC15A_accuracy*10; #define Z6_accuracy 0.00015 #define Z6_accuracy_burst Z6_accuracy*4 #define DC15s_accuracy DC15A_accuracy*1 #define DC15x_accuracy 0.0 #define DC17_accuracy DC15A_accuracy #define wester_m5_accuracy 0.00001 #define westar_35_accuracy 0.0001 #define DC19_accuracy DC15A_accuracy #define E5_C_accuracy 0.0003 #define B2_accuracy 0.1 #define DC15A_reloadtime_single 0.2 #define DC15A_reloadtime_burst 0.15 #define DC15A_reloadtime_full 0.12 #define DC15A_Mod_0_reloadtime_full DC15A_reloadtime_full*(2/3) #define Z6_fullauto_reload 0.066 #define Z6_burst_reload 0.015 #define DC15s_reloadtime_full 0.075 #define DC15x_reloadtime 0.5 #define DC17_reloadtime 0.1 #define wester_m5_reloadtime 0.1 #define wester_m5_auto_reloadtime wester_m5_reloadtime*(1/2) #define wester_35_reloadtime 0.1 #define DC19_reloadtime_single .5 #define E5_C_reloadtime_auto 0.07 #define DC_Family_Flashlight #define DC15a_Overheat_Dispersion 0.0 #define DC15a_Overheat_SlowdownFactor 0.0 #define DC15a_Overheat_JamChance 0.0 #define DC15a_Overheat_mrbs 3e+009 #define scope_magnification(zoom) 0.25/zoom #define pistol_hit_high 15 #define mg_hit_high 16 #define hit_low x #define hit_med x #define hit_high x #define pistol_cali_high 5 #define mg_cali_high 4 #define GL_flare_rounds \ macro_new_mag(40mm_white,3),\ macro_new_mag(40mm_CIR,3),\ macro_new_mag(40mm_Green,3),\ macro_new_mag(40mm_Red,3),\ macro_new_mag(40mm_Yellow,3),\ macro_new_mag(40mm_Blue,3),\ macro_new_mag(40mm_Cyan,3),\ macro_new_mag(40mm_Purple,3) #define MACRO_GL_flare_rounds_1rnd \ macro_new_mag(40mm_white,1),\ macro_new_mag(40mm_CIR,1),\ macro_new_mag(40mm_Green,1),\ macro_new_mag(40mm_Red,1),\ macro_new_mag(40mm_Yellow,1),\ macro_new_mag(40mm_Blue,1),\ macro_new_mag(40mm_Cyan,1),\ macro_new_mag(40mm_Purple,1)