#define COMPONENT E5_C #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(e5_c) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ //macro_new_weapon(e5,c) "SWOP_E5C", macro_new_weapon(e5,C_aqua) }; }; }; class Mode_FullAuto; class cfgWeapons { class SWOP_BlasterRifle_Base; class SWOP_E5C: SWOP_BlasterRifle_Base { displayName="E5 C Heavy Blaster"; class FullAuto:Mode_FullAuto { dispersion = E5_C_accuracy reloadTime = E5_C_reloadtime_auto }; class GunParticles; }; class macro_new_weapon(e5,C_aqua): SWOP_E5C { dlc = "rd501"; author = "RD501"; scope = 2; displayname = "E5C-A Blaster Rifle"; baseweapon = "E5C-A Blaster Rifle"; canShootInWater = 1; //magazines[] = {"RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag"}; descriptionShort = "Submersible E5 Rifle"; selectionFireAnim = "muzzleFlash"; magazines[]={macro_new_mag(E5c_aqua,90)}; class GunParticles : GunParticles { class SecondEffect { effectName = "ShotUnderwater"; positionName = "barrel"; directionName = "Tip"; }; }; }; };