#define COMPONENT E5 #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(e5) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ //macro_new_weapon(e5,c) macro_new_weapon(e5,aqua) }; }; }; class Mode_FullAuto; class cfgWeapons { class SWOP_BlasterRifle_Base; class SWOP_E5:SWOP_BlasterRifle_Base { class GunParticles; }; class macro_new_weapon(e5,aqua): SWOP_E5 { dlc = "rd501"; author = "RD501"; scope = 2; displayname = "E5-A Blaster Rifle"; baseweapon = "E5-A Blaster Rifle"; canShootInWater = 1; //magazines[] = {"RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag","RD501_Aqua_E5_Mag"}; descriptionShort = "Submersible E5 Rifle"; selectionFireAnim = "muzzleFlash"; magazines[]={macro_new_mag(E5_aqua,60)}; class GunParticles : GunParticles { class SecondEffect { effectName = "ShotUnderwater"; positionName = "barrel"; directionName = "Tip"; }; }; }; };