#define COMPONENT DC_15s #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dc_15s) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(DC,15s), macro_new_weapon(DC,15s_shield), macro_new_weapon(DC,r15s) }; }; }; class cfgWeapons { class SWOP_B2gun; class Rifle_Long_Base_F; class SWOP_BlasterRifle_Base:Rifle_Long_Base_F { class WeaponSlotsInfo; }; class SWOP_DC15: SWOP_BlasterRifle_Base { class Single; class Burst; class FullAuto; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot; }; }; class macro_new_weapon(DC,15s):SWOP_DC15 { DC_Family_Flashlight displayName="DC-15s Carbine"; scope=2; scopeArsenal=2; weaponPoolAvailable = 1; dlc = "RD501"; author= "RD501"; baseWeapon = macro_new_weapon(DC,15s); magazines[]={macro_new_mag(DC15s,60),macro_new_mag(DC15_underwater,40)}; ACE_Overheating_Dispersion = DC15a_Overheat_Dispersion ACE_Overheating_SlowdownFactor = DC15a_Overheat_SlowdownFactor ACE_Overheating_JamChance = DC15a_Overheat_JamChance ACE_overheating_mrbs = DC15a_Overheat_mrbs ACE_overheating_allowSwapBarrel = 1; ACE_clearJamAction = "ReloadMagazine"; modes[] = {"Single","FullAuto", "close", "short", "medium"}; class FullAuto:FullAuto { reloadTime = DC15s_reloadtime_full dispersion = DC15s_accuracy }; class Single:Single { reloadTime = DC15s_reloadtime_full*2; dispersion = DC15s_accuracy*0.8; }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { access = 1; compatibleItems[] = { macro_new_weapon(scope,dc_15a_acog) }; }; }; }; class Pistol; class Pistol_Base_F:Pistol { class WeaponSlotsInfo; }; class SWOP_DC15_sh: Pistol_Base_F { class FullAuto; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot; } }; class macro_new_weapon(DC,15s_shield):SWOP_DC15_sh { DC_Family_Flashlight weaponPoolAvailable = 1; displayName="DC-15s Carbine Shield"; scope=2; scopeArsenal=2; canShootInWater = 1; magazines[]={macro_new_mag(DC15s,60)}; dlc = "RD501"; author= "RD501"; baseWeapon = macro_new_weapon(DC,15s_shield); ACE_Overheating_Dispersion = DC15a_Overheat_Dispersion ACE_Overheating_SlowdownFactor = DC15a_Overheat_SlowdownFactor ACE_Overheating_JamChance = DC15a_Overheat_JamChance ACE_overheating_mrbs = DC15a_Overheat_mrbs ACE_overheating_allowSwapBarrel = 1; ACE_clearJamAction = "ReloadMagazine"; modes[] = {"FullAuto", "close", "short", "medium"}; class FullAuto:FullAuto { reloadTime = DC15s_reloadtime_full dispersion = DC15s_accuracy }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { access = 1; compatibleItems[] = { macro_new_weapon(scope,dc_15a_acog) }; }; }; }; class macro_new_weapon(DC,15s_shield_212):macro_new_weapon(DC,15s_shield) { displayname = "DC-15s Carbine Shield (212th Battalion)"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\SW_CloneWarsWeapons\DCrifles\textures\sh212.paa"}; baseWeapon = macro_new_weapon(DC,15s_shield_212); }; class macro_new_weapon(DC,15s_shield_cg):macro_new_weapon(DC,15s_shield) { displayname = "DC-15s Carbine Shield (Corusant Guard)"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\SW_CloneWarsWeapons\DCrifles\textures\shCG.paa"}; baseWeapon = macro_new_weapon(DC,15s_shield_cg); }; class RD501_stun_muzzle; class 3AS_DC15S_Base_F; class 3AS_DC15S_F:3AS_DC15S_Base_F { class Single; class FullAuto; }; class macro_new_weapon(DC,r15s):3AS_DC15S_F { displayName="Republic DC-15S"; reloadTime=0.66; magazines[]= { macro_new_mag(5mw,60) }; muzzles[]= { "this", "Stun" }; class Stun: RD501_stun_muzzle { displayName="High Energy StunMode"; }; class Single:Single { reloadTime=0.066; }; class FullAuto:FullAuto { reloadTime=0.066; }; }; }; };