#define COMPONENT DC_15s #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dc_15c) { author="RD501"; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(DC,15gl), }; }; }; class CfgWeapons { class RD501_stun_muzzle; class JLTS_DC15A_ugl; class JLTS_DC15A_ugl_plastic:JLTS_DC15A_ugl { class Single; class EGLM; class WeaponSlotsInfo { class CowsSlot; }; }; class macro_new_weapon(DC,15gl):JLTS_DC15A_ugl_plastic { displayName="Republic DC-15A UGL"; magazines[]= { macro_new_mag(10mw,30) }; modes[] = {"Single", "Burst"}; muzzles[]= { "this", "Stun" }; class Stun: RD501_stun_muzzle { displayName="High Energy StunMode"; }; class Single:Single { reloadTime=0.1; }; class Burst : Single { reloadTime=0.1; burst=3; textureType="burst"; }; class EGLM:EGLM { magazines[] = {}; magazineWell[] += {macro_new_magwell(GL_Mags)}; }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { access = 1; compatibleItems[] = { macro_new_weapon(scope,dc_15a_acogtcw) }; }; }; }; };