#define COMPONENT DC_15s #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dc_15c) { author="RD501"; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(DC,15c), }; }; }; class CfgWeapons { class RD501_stun_muzzle; class 3AS_DC15C_Base_F; class 3AS_DC15C_F:3AS_DC15C_Base_F { class FullAuto; class Single; class WeaponSlotsInfo { class CowsSlot; }; }; class macro_new_weapon(DC,15c):3AS_DC15C_F { displayName="Republic DC-15C"; magazines[]= { macro_new_mag(10mw,30) }; muzzles[]= { "this", "Stun" }; class Stun: RD501_stun_muzzle { displayName="High Energy StunMode"; }; class FullAuto:FullAuto { reloadTime=0.08; }; class Single : Single { reloadTime=0.08; }; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 30; class CowsSlot: CowsSlot { access = 1; compatibleItems[] = { macro_new_weapon(scope,dc_15a_acogtcw) }; }; }; }; };