#include "../../RD501_main/config_macros.hpp" #include "../_common/common.hpp" class CfgPatches { class macro_patch_name(b2_gun) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons); requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ SWOP_B2gun }; }; }; class cfgWeapons { class SWOP_BlasterRifle_Base; class SWOP_B2gun:SWOP_BlasterRifle_Base { canShootInWater = 1; class Single; class FullAuto; }; class macro_new_weapon(b2,aqua_gun):SWOP_B2gun { class Single:Single { dispersion = B2_accuracy; }; class FullAuto:FullAuto { dispersion = B2_accuracy; }; }; };