//Get this addons macro
//get the macro for the air subaddon
//get generlized macros
#include "../../../RD501_main/config_macros.hpp"
//General name of the vehicle
#define vehicle_addon tri_fighter_droid
#define patch_name MODNAME##vehicle_addon##_Patches
#define vehicle_classname MODNAME##_##vehicle_addon
#define macro_new_tri_class(name) vehicle_classname##_##name
class CfgPatches
{
class macro_patch_name(tri_fighter_droid)
{
addonRootClass=macro_patch_name(vehicles)
requiredAddons[]=
{
macro_patch_name(vehicles)
};
requiredVersion=0.1;
units[]=
{
macro_new_vehicle(trifighter,MKII)
};
weapons[]=
{
};
};
};
#include "../../common/sensor_templates.hpp"
class CfgVehicles
{
class Plane_Base_F;
class swop_tridroid;
class macro_new_vehicle(trifighter,MKII) : swop_tridroid
{
scope = 2;
scopeCurator=2;
displayName="Tri-Fighter Droid Mk.II";
forceInGarage=1;
altFullForce = 6000;
altNoForce = 9000;
scopecurator = 2;
airBrakeFrictionCoef = 80.4;
armor = 100;
faction = macro_cis_faction;
editorSubcategory = macro_editor_cat_air(CIS);
vehicleClass = macro_editor_vehicle_type_air(CIS);
weapons[] = {
macro_new_weapon(wynd,a2a),
macro_basic_air_weapons,
macro_new_weapon(generic,cis_aircraft_cannon)
};
magazines[] = {
macro_basic_air_mags,
macro_new_mag(generic_aircraft_cannon_red,1000),
macro_new_mag(generic_aircraft_cannon_red,1000),
macro_new_mag(a2a,4)
};
crew=macro_new_unit_class(opfor,B1_pilot)
class UserActions
{
class AfterburnerOn
{
displayName = "[Afterburner On]";
shortcut = "";
condition = "speed this >50 and (!(this getVariable 'AfterBurnertri'))";
statement = "this setVariable ['AfterBurnertri',true];this spawn nes4day_afterburnertri";
priority = 1e+011;
displayNameDefault = "";
position = "pilotview";
radius = 10;
onlyforplayer = 1;
};
class AfterburnerOff
{
displayName = "[Afterburner Off]";
shortcut = "";
condition = "(this getVariable 'AfterBurnertri')";
statement = "this setVariable ['AfterBurnertri',false]";
priority = 1e+011;
displayNameDefault = "";
position = "pilotview";
radius = 10;
onlyforplayer = 1;
};
};
};
};