#define COMPONENT vehicle_weapons #include "../RD501_main/config_macros.hpp" #include "_common/common.hpp" class CfgPatches { class macro_patch_name(vehicle_weapons) { author=DANKAUTHORS; requiredAddons[]= { macro_lvl1_req }; requiredVersion=0.1; units[]={}; weapons[]={ }; }; }; //scopes class CfgWeapons { }; class CfgMagazineWells { class macro_new_magwell(generic_aircraft_laser) { macro_new_magwell(generic_aircraft_colors)[]= { macro_new_mag(generic_aircraft_gun,1000), macro_new_mag(generic_aircraft_gun_blue,1000), macro_new_mag(generic_aircraft_gun_green,1000), macro_new_mag(generic_aircraft_gun_purple,1000), macro_new_mag(generic_aircraft_gun_preatorian,1000) }; }; class macro_new_magwell(generic_aircraft_cannon) { macro_new_magwell(generic_aircraft_colors)[]= { macro_new_mag(generic_aircraft_cannon_red,1000), macro_new_mag(generic_aircraft_cannon_green,1000), macro_new_mag(generic_aircraft_cannon_blue,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_blue,1000), macro_new_mag(generic_aircraft_cannon_purple,1000) }; }; }; class CfgMagazines { class 500Rnd_Cannon_30mm_Plane_CAS_02_F; //laser gun + kannon #include "_mags/aircraft_laser_gun.hpp" //laser cannon #include "_mags/aircraft_laser_cannon.hpp" class OPTRE_6Rnd_ASGM2_rockets; class macro_new_mag(MRLS_M80,2): OPTRE_6Rnd_ASGM2_rockets { count = 2; }; class SWOP_e11_Mag; #include "_mags/super_mg.hpp" class 100Rnd_TXLaser_Cannon_mag; #include "_mags/tank_cannons.hpp" class og9_Laser_Cannon_mag; class macro_new_mag(homing_spider,10): og9_Laser_Cannon_mag { displayNameShort = "Blaster Cannon."; ammo = macro_new_ammo(homing_spider) count = 10; tracersEvery = 1; initSpeed =800; maxLeadSpeed = 30000; nameSound = "cannon"; }; #include "_mags/aa_gun.hpp" class 4Rnd_AAA_missiles; class 7Rnd_Rocket_04_AP_F; class magazine_Missile_rim116_x21; class magazine_Missile_rim162_x8; class PylonRack_12Rnd_PG_missiles; class 4Rnd_LG_Jian; #include "_mags/missiles.hpp" class 4Rnd_BombCluster_02_F; class PylonRack_Bomb_SDB_x4; class 2Rnd_GBU12_LGB; class macro_new_mag(cluster_bomb,4) : 4Rnd_BombCluster_02_F { ammo = macro_new_ammo(cluster_bomb) count = 4; DisplayName = "Thunderstorm CB"; displayNameShort = "Thunderstorm CB"; tracersEvery=1; }; class macro_new_mag(cluster_bomb,2) : macro_new_mag(cluster_bomb,4) { count = 2; }; class macro_new_mag(sdb_bomb,4) : PylonRack_Bomb_SDB_x4 { ammo = macro_new_ammo(sdb_bomb) count = 4; DisplayName = "Wrath PGB"; displayNameShort = "Wrath PGB"; tracersEvery=1; }; class macro_new_mag(lgb_bomb,4) : 2Rnd_GBU12_LGB { ammo = macro_new_ammo(lgb_bomb) count = 4; DisplayName = "Ruinscape GB"; displayNameShort = "Ruinscape GB"; tracersEvery=1; }; class 1000Rnd_Laser_Cannon_LAAT; class macro_new_mag(laat_cannon,100) : 1000Rnd_Laser_Cannon_LAAT { displayNameShort = ""; ammo = macro_new_ammo(laat_cannon) count = 100; tracersEvery = 1; initSpeed = 2000; muzzleImpulseFactor = 0; brightness = 100; magazineReloadTime=10; macro_no_muzzle_impulse }; class 500Rnd_Cannon_ARCback; class macro_new_mag(voltic,200):500Rnd_Cannon_ARCback { displayNameShort = ""; ammo = macro_new_ammo(voltic) count = 200; tracersEvery = 1; initSpeed = 1036; maxLeadSpeed = 300; macro_no_muzzle_impulse }; class 1000Rnd_Laser_Cannon_EWEBSWBF_REP; class macro_new_mag(laat_ball_turret,200): 1000Rnd_Laser_Cannon_EWEBSWBF_REP { displayName = "Laat Ball Turret Mag"; displayNameShort = "Ball Turret Mag"; ammo =macro_new_ammo(ball_turret) count = 300; tracersEvery = 1; initSpeed = 1036; maxLeadSpeed = 300; muzzleImpulseFactor = 0; scope = 1; }; class 2Rnd_Bomb_03_F; class macro_new_mag(carpet_I_bomb_mag,20): 2Rnd_Bomb_03_F { dlc = "RD501"; scope = 2; displayName = "20 Rnd Carpet I Bomb"; displayNameShort = "20 Rnd Bomb"; count = 20; ammo = macro_new_ammo(carpet_I_bomb); initSpeed = 0; maxLeadSpeed = 1000; }; }; #include "_common/sensor_templates.hpp" class CfgAmmo { class B_35mm_AA_Tracer_Red; class LaserAmmo_Minigun; class SWOP_DTL19_BlasterRifle_Ammo; class TurboLaser_Laserx2; class ATTE_Laser; class M_Air_AA; class Rocket_04_AP_F; class ammo_Missile_rim162; class M_PG_AT; class M_Jian_AT; class ammo_Missile_rim116; class TurboLaser_Laserx2; //laser gun + kannon #include "_ammo/aircraft_laser_gun.hpp" //laser cannon #include "_ammo/aircraft_laser_cannon.hpp" #include "_ammo/super_mg.hpp" #include "_ammo/tank_cannons.hpp" class macro_new_ammo(homing_spider): TurboLaser_Laserx2//og9_Laser { hit = 185; indirectHit = 75; indirectHitRange = 1; visibleFire = 32; audibleFire = 32; visibleFireTime = 6; explosionSoundEffect = "DefaultExplosion"; effectFly = "og9_Laser_Effect"; explosive = 0.5; airLock = 1; CraterEffects = "ExploAmmoLaserCrater"; explosionEffects = "ExploAmmoLaserCannon"; model = "\SpiderDroid\Laserog9"; caliber = 20; }; #include "_ammo/missiles.hpp" class BombCluster_02_Ammo_F; class ammo_Bomb_SDB; class Bo_GBU12_LGB; class macro_new_ammo(cluster_bomb) : BombCluster_02_Ammo_F { DisplayName = "Thunderstorm CB"; displayNameShort = "Thunderstorm CB"; //effectFly = "RD501_Effect_Violet"; //effectsFire = "RD501_Effect_Violet"; //effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; //effectsMissile = "RD501_FX_Missile_AA"; muzzleEffect = ""; //effectsSmoke = "RD501_Effect_Violet"; tracerColor[] = {"blue"}; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; ExplosionEffects = "ProtonbombAmmoExplosion"; hit = 650; indirectHit =325; indirectHitRange = 6; }; class macro_new_ammo(sdb_bomb) : ammo_Bomb_SDB { DisplayName = "Wrath PGB"; displayNameShort = "Wrath PGB"; // effectFly = "RD501_Effect_Violet"; // effectsFire = "RD501_Effect_Violet"; // effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; // effectsMissile = "RD501_FX_Missile_AA"; muzzleEffect = ""; //effectsSmoke = "RD501_Effect_Violet"; tracerColor[] = {"blue"}; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; ExplosionEffects = "ProtonbombAmmoExplosion"; hit = 2000; indirectHit = 1000; indirectHitRange = 3; }; class macro_new_ammo(lgb_bomb) : Bo_GBU12_LGB { DisplayName = "Ruin GBU"; displayNameShort = "Ruin GBU"; // effectFly = "RD501_Effect_Violet"; // effectsFire = "RD501_Effect_Violet"; // effectsMissileInit = "RD501_laat_PylonBackEffectsFFAR"; // effectsMissile = "RD501_FX_Missile_AA"; muzzleEffect = ""; // effectsSmoke = "RD501_Effect_Violet"; tracerColor[] = {"blue"}; brightness = 20000; lightColor[] = {0, 0, 1, 1}; triggerTime = 0.1; ExplosionEffects = "ProtonbombAmmoExplosion"; hit = 650; indirectHit =650; indirectHitRange = 25; }; class macro_new_ammo(laat_cannon): TurboLaser_Laserx2//TurboLaser_Laserx2//SW_SpeederBikeCanon_Ammo//swop_bywingCannonammo//LAAT_Laser { explosive = 0.5; hit = 1000; indirectHit =800; indirectHitRange = 6; caliber = 1; timeToLive=9; ACE_caliber=1; craterEffects = "ImpactEffectsMedium"; explosionSoundEffect = "DefaultExplosion"; ExplosionEffects = "ExploAmmoExplosion"; model = "\TIE\tracer_green.p3d"; effectFly = "SWOP_greenLaserEffect"; aiAmmoUsageFlags = "64 + 128 + 256 + 512"; allowAgainstInfantry = 1; cost = 1; soundSetBulletFly[] = {"SWOP_HEAVYBullet_FlyBy_SoundSet"}; SoundSetExplosion[] = {"Mortar_Exp_SoundSet","Mortar_Tail_SoundSet","Explosion_Debris_SoundSet"}; soundSetSonicCrack[] = {"bulletSonicCrack_SoundSet","bulletSonicCrackTail_SoundSet"}; supersonicCrackFar[] = {"\ca\Weapons\Data\Sound\supersonic_crack_50meters.wss", 1, 50}; supersonicCrackNear[] = {"\ca\Weapons\Data\Sound\supersonic_crack_close.wss", 1, 50}; }; class swop_bywingCannonammo; class macro_new_ammo(voltic):swop_bywingCannonammo { hit = 400; indirectHit = 150; indirectHitRange = 6; explosive = 0.2; caliber = 9; aiAmmoUsageFlags = "64 + 128 + 256 + 512"; allowAgainstInfantry = 1; }; class macro_new_ammo(ball_turret):TurboLaser_Laserx2//SW_SpeederBikeCanon_Ammo//Vwing_ammo { hit = 600; timeToLive = 5; indirectHit = 400; indirectHitRange = 1; explosive = 1; caliber = 6; ACE_caliber=0; tracerScale = 1; aiAmmoUsageFlags = "64 + 128 + 256 + 512"; allowAgainstInfantry = 1; model = "\SWOP_Main\Effects\Tracer\Lasergreen"; cost = 1; CraterEffects = "-"; CraterWaterEffects = "ImpactEffectsWaterHE"; ExplosionEffects ="SWOP_LaserExploSmallblue2"; soundHit1[] = {"SWOP_Main\FlyBy\impactosheavy\impactosheavy1.ogg", 1.2, 1, 50}; soundHit2[] = {"SWOP_Main\FlyBy\impactosheavy\impactosheavy2.ogg", 1.2, 1, 50}; soundHit3[] = {"SWOP_Main\FlyBy\impactosheavy\impactosheavy3.ogg", 1.2, 1, 50}; soundHit4[] = {"SWOP_Main\FlyBy\impactosheavy\impactosheavy4.ogg", 1.2, 1, 50}; multiSoundHit[] = {"soundHit1", 0.25, "soundHit2", 0.25, "soundHit3", 0.25, "soundHit4", 0.25}; }; class Bo_Mk82; class macro_new_ammo(carpet_I_bomb): Bo_Mk82 { model = "OPTRE_weapons\Aircraft\500lb_bomb_fly.p3d"; hit = 10000; indirectHit = 10000; indirectHitRange = 30; caliber = 3; explosive = 1; timeToLive = 240; triggerTime=5; triggerOnImpact=true; //ExplosionEffects = "ProtonbombAmmoExplosionOrangeRD501";//"ProtonbombAmmoExplosionPurpleRD501";//"ProtonbombAmmoExplosionYellowRD501";//"ProtonbombAmmoExplosion"; //explosionTime = 20; }; };