#include "../../RD501_Main/config_macros.hpp" #include "../droid_macros.hpp" class CfgPatches { class macro_patch_name(BX) { addonRootClass=macro_patch_name(droids_config); requiredAddons[] = { macro_patch_name(droids_config) }; requiredVersion = 0.1; units[] = { macro_new_unit_class(opfor,BX), }; }; }; class CfgVehicles { class 3AS_BX_DROID_F; class macro_new_unit_class(opfor,BX): 3AS_BX_DROID_F { displayName = "BX Commando Droid"; author = "RD501"; scope = 2; faction = macro_cis_faction editorSubcategory = macro_editor_cat(CIS_SpecOps) cost = 4 weapons[]= { macro_bx_gun, "Throw", "Put" }; respawnWeapons[]= { macro_bx_gun, "Throw", "Put" }; magazines[]= { macro_bx_gun_mags, macro_thermal_imp, macro_thermal_imp, macro_smoke, macro_smoke, macro_flashbang, macro_flashbang, macro_dioxis_grenade }; respawnMagazines[]= { macro_bx_gun_mags, macro_thermal_imp, macro_thermal_imp, macro_smoke, macro_smoke, macro_flashbang, macro_flashbang, macro_dioxis_grenade }; linkeditems[]= { "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "JLTS_droid_comlink" }; respawnlinkeditems[]= { "ItemGPS", "ItemMap", "ItemCompass", "ItemWatch", "JLTS_droid_comlink" }; items[]={ _3(macro_zip_tie) }; respawnItems[]={ _3(macro_zip_tie) }; }; }