class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; class door_skeleton: Default { skeletonbones[] = { "door1", "frame", "door2", "frame", "frame", "" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class floor: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "floor", "tile" }; class Animations{}; }; class rooflight: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "roof", "light" }; class Animations{}; }; class segment: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "segment", "light" }; class Animations{}; }; class wall: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= {"wall_2"}; class Animations{}; }; class walllight: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "wall", "light" }; class Animations{}; }; class 2way: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "floor", "tile", "roof", "segment", "wall", "wall_2", "light" }; class Animations{}; }; class 2way_door: Default { skeletonName= "door_skeleton"; sectionsInherit=""; sections[] = { "floor", "tile", "roof", "segment", "wall", "wall_2", "light", "door1", "door2", "frame" }; class animations { class open_door_l { type = "translation"; source = "door_open"; sourceaddress = "clamp"; selection = "door1"; axis = "door1_axis"; memory = 1; minvalue = 0; maxvalue = 1; offset0 = 0; offset1 = 1; }; class open_door_r: open_door_l { selection = "door2"; axis = "door2_axis"; minvalue = 0; maxvalue = 1; offset0 = 0; offset1 = 1; }; }; }; class 3way: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "floor", "tile", "roof", "segment", "wall", "wall_2", "light" }; class Animations{}; }; class 4way: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "floor", "tile", "roof", "segment", "light" }; class Animations{}; }; class corner: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "floor", "tile", "roof", "segment", "wall", "wall_2", "light" }; class Animations{}; }; class door: Default { skeletonname = "door_skeleton"; sectionsInherit=""; sections[] = { "door1", "door2", "frame" }; class animations { class open_door_l { type = "translation"; source = "door_open"; sourceaddress = "clamp"; selection = "door1"; axis = "door1_axis"; memory = 1; minvalue = 0; maxvalue = 1; offset0 = 0; offset1 = 1; }; class open_door_r: open_door_l { selection = "door2"; axis = "door2_axis"; minvalue = 0; maxvalue = 1; offset0 = 0; offset1 = 1; }; }; }; class ramp: Default { skeleton = "Default"; sections[] = { "light", "ramp", "segment" }; }; };