//Get this addons macro //get the macro for the air subaddon //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon vulture #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define macro_new_vulture_class(name) vehicle_classname##_##name class CfgPatches { class macro_patch_name(vulture) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(vulture,MKII) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class CfgVehicles { class Plane_Base_F; class swop_vulture; class macro_new_vehicle(vulture,MKII) : swop_vulture { scope = 2; scopeCurator=2; displayName="Vulture Droid Mk.II"; altFullForce = 6000; altNoForce = 9000; armor = 500; forceInGarage=1; crew=macro_new_unit_class(opfor,B1_pilot) airBrakeFrictionCoef = 80.4; faction = macro_cis_faction editorSubcategory = macro_editor_cat_air(CIS) vehicleClass = macro_editor_vehicle_type_air(CIS) class UserActions { class AfterburnerOn { displayName = "[Afterburner On]"; shortcut = ""; condition = "speed this >50 and (!(this getVariable 'AfterBurnervulture'))"; statement = "this setVariable ['AfterBurnervulture',true];this spawn nes4day_afterburnervulture"; priority = 1e+011; displayNameDefault = ""; position = "pilotview"; radius = 10; onlyforplayer = 1; }; class AfterburnerOff { displayName = "[Afterburner Off]"; shortcut = ""; condition = "(this getVariable 'AfterBurnervulture')"; statement = "this setVariable ['AfterBurnervulture',false]"; priority = 1e+011; displayNameDefault = ""; position = "pilotview"; radius = 10; onlyforplayer = 1; }; }; weapons[] = { macro_basic_air_weapons, macro_new_weapon(generic,cis_aircraft_cannon) }; magazines[] = { macro_basic_air_mags, macro_new_mag(generic_aircraft_cannon_red,1000), macro_new_mag(generic_aircraft_cannon_red,1000), }; }; };