#define NEW_501_Pilot_HELM(classname,displayname,texture)\ class macro_new_helmet(pilot,classname): macro_new_helmet(pilot,base)\ {\ scope = 2;\ author = "RD501";\ displayName = Clone pilot helmet (501st '##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\ subItems[] = {macro_new_weapon(nvg_integrated,pilot_test),"G_B_Diving"};\ }; #define NEW_WARDEN_HELM(classname,displayname,texture)\ class macro_new_helmet(warden,classname): macro_new_helmet(warden,501st)\ {\ scope = 2;\ author = "RD501";\ displayName = Clone warden helmet (501st '##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\ };