@@ -12,5 +12,5 @@ call macro_fnc_name(nightvision);
// Drone Recharge
RD501_DRONE_BATTERY = "lightsaberG_swing";
-RD501_FORCE_WALK_WEAPONS = [macro_quote(macro_new_weapon_nofam(Z1000))];
+RD501_FORCE_WALK_WEAPONS = [macro_quote(macro_new_weapon_nofam(z1000))];
["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;