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Comps done, added CX and T series.

Erliens пре 4 година
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da727235bd

+ 6 - 12
addons - Copy/RD501_Droids/config.cpp

@@ -1623,21 +1623,19 @@ class CfgGroups
 					faction = macro_cis_faction
 					icon="\A3\ui_f\data\map\markers\nato\o_inf.paa";
 					rarityGroup=1;
-					// should be BX Commando
 					class Unit0
 					{
 						position[]={0,0,0};
 						rank="CORPORAL";
 						side=0;
-						vehicle=macro_new_unit_class(opfor,B2_droid_Standard);
+						vehicle=macro_new_unit_class(opfor,Tactical_Droid);
 					};
-					// should be BX Commando
 					class Unit1
 					{
 						position[]={.5,-.5,0};
 						rank="CORPORAL";
 						side=0;
-						vehicle=macro_new_unit_class(opfor,B2_droid_Standard);
+						vehicle=macro_new_unit_class(opfor,Tactical_Droid);
 					};
 					class Unit2
 					{
@@ -1661,29 +1659,26 @@ class CfgGroups
 					faction = macro_cis_faction
 					icon="\A3\ui_f\data\map\markers\nato\o_inf.paa";
 					rarityGroup=1;
-					// should be BX Commando
 					class Unit0
 					{
 						position[]={0,0,0};
 						rank="CORPORAL";
 						side=0;
-						vehicle=macro_new_unit_class(opfor,B2_droid_Standard);
+						vehicle=macro_new_unit_class(opfor,BX);
 					};
-					// should be BX Commando
 					class Unit1
 					{
 						position[]={.5,-.5,0};
 						rank="CORPORAL";
 						side=0;
-						vehicle=macro_new_unit_class(opfor,B2_droid_Standard);
+						vehicle=macro_new_unit_class(opfor,BX);
 					};
-					// should be BX Commando
 					class Unit2
 					{
 						position[]={-.5,-.5,0};
 						rank="CORPORAL";
 						side=0;
-						vehicle=macro_new_unit_class(opfor,B2_droid_Standard);
+						vehicle=macro_new_unit_class(opfor,BX);
 					};
 				};
 				class macro_new_composition(opfor,company_command_team)
@@ -1729,13 +1724,12 @@ class CfgGroups
 					faction = macro_cis_faction
 					icon="\A3\ui_f\data\map\markers\nato\o_inf.paa";
 					rarityGroup=1;
-					// should be T-Series
 					class Unit0
 					{
 						position[]={0,0,0};
 						rank="LIEUTENANT";
 						side=0;
-						vehicle=macro_new_unit_class(opfor,B2_droid_Standard);
+						vehicle=macro_new_unit_class(opfor,Tactical_Droid);
 					};
 					class Unit1
 					{

+ 5 - 1
addons - Copy/RD501_Units/opfor/BX/config.cpp

@@ -1,4 +1,4 @@
-#include "../../RD501_main/config_macros.hpp"
+#include "../../../RD501_main/config_macros.hpp"
 
 class CfgPatches
 {
@@ -24,5 +24,9 @@ class CfgVehicles
     class macro_new_unit_class(opfor,BX): 3AS_BX_DROID_F
     {
         displayName = "Commando Droid";
+		author = "RD501";
+		scope = 2;
+		faction = macro_cis_faction
+		editorSubcategory = macro_editor_cat(CIS_SpecOps)
     };
 }

+ 1 - 1
addons - Copy/RD501_Units/opfor/Tactical_Droid/config.cpp

@@ -26,6 +26,6 @@ class CfgVehicles
 		author = "RD501";
 		scope = 2;
 		faction = macro_cis_faction
-		editorSubcategory = macro_editor_cat(B1)
+		editorSubcategory = macro_editor_cat(CIS_SpecOps)
 	};
 }

+ 1 - 1
addons - Copy/RD501_Vehicles/air/LAAT/common_stuff.hpp

@@ -14,7 +14,7 @@
 	slingLoadMaxCargoMass = 5000000000;
 
 	//dmg properties
-		armor=600;
+		armor=500;
 		crewCrashProtection=0;
 		epeImpulseDamageCoef=0;
 

+ 0 - 2
addons - Copy/RD501_Vehicles/air/LAAT/config.cpp

@@ -87,8 +87,6 @@ class CfgVehicles
 		#include "flight_model.hpp"
 		#include "common_stuff.hpp"
 
-		//difference to common
-		armor=500;
 	
 		class UserActions
 		{