|
@@ -127,7 +127,7 @@ class CfgVehicles
|
|
|
scopeCurator=2;
|
|
|
side=3;
|
|
|
simulation="house";
|
|
|
- displayName="Shield wall";
|
|
|
+ displayName="Shield Gate(Large)";
|
|
|
model="\RD501_Vehicles\static\shields\wall\shield_gate_l.p3d";
|
|
|
icon="iconObject_1x1";
|
|
|
rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
|
|
@@ -162,7 +162,7 @@ class CfgVehicles
|
|
|
scopeCurator=2;
|
|
|
side=3;
|
|
|
simulation="house";
|
|
|
- displayName="Shield wall";
|
|
|
+ displayName="Shield Gate(Small)";
|
|
|
model="\RD501_Vehicles\static\shields\wall\shield_gate_s.p3d";
|
|
|
icon="iconObject_1x1";
|
|
|
rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
|
|
@@ -197,7 +197,7 @@ class CfgVehicles
|
|
|
scopeCurator=2;
|
|
|
side=3;
|
|
|
simulation="house";
|
|
|
- displayName="Shield wall";
|
|
|
+ displayName="Shield Door";
|
|
|
model="\RD501_Vehicles\static\shields\wall\shield_door.p3d";
|
|
|
icon="iconObject_1x1";
|
|
|
rd501_fired_deployable_loopSound = "rd501_squad_shield_loop";
|