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- #include "config_macros.hpp"
- #include "\a3\editor_f\Data\Scripts\dikCodes.h"
- //Run the jumppack script
- [] spawn {
- [] spawn compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack.sqf';
- sleep 0.5;
- call compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack_effects.sqf';
- };
- // Add nightvision event handler
- call macro_fnc_name(nightvision);
- #define QWEAP_NOFAM(name) MACRO_QUOTE(macro_new_weapon_nofam(name))
- #define QWEAP_LAUNCH(name) MACRO_QUOTE(macro_new_weapon(launcher,name))
- // Drone Recharge
- RD501_DRONE_BATTERY = "RD501_r2_charge_pack_x10_mag";
- private _refuelAction = [
- "RD501_Drone_Refuel",
- "Refuel Drone",
- "",
- { _this call rd501_fnc_refuelUAVDrone },
- { _this call rd501_fnc_canRefuel }
- ] call ACE_interact_menu_fnc_createAction;
- ["RD501_drone_Clone_Recon_Droid", 0, ["ACE_MainActions"], _refuelAction] call ACE_interact_menu_fnc_addActionToClass;
- //Force Walk
- RD501_FORCE_WALK_WEAPONS = [MACRO_QUOTE(macro_new_weapon_nofam(z1000))];
- ["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;
- //Auto Reload On Equip
- RD501_AUTO_RELOAD_ON_EQUIP = [QWEAP_NOFAM(z1000),QWEAP_LAUNCH(rps1)];
- ["weapon", macro_fnc_name(reloadWeaponOnFirstSelected)] call CBA_fnc_addPlayerEventHandler;
- // Magclamp
- call macro_fnc_name(magclamp);
- // Flip Backpack
- rd501_flip_vehicle_validBackpacks = ["RD501_JLTS_Clone_Flip_backpack"];
- ["rd501_external_reload", { _this call rd501_fnc_onReloadExternalHandler }, []] call CBA_fnc_addEventHandlerArgs;
- // Fortify Tool Adjustments
- call macro_fnc_name(fortify_tool);
- // Medical CCP Building
- rd501_medical_ccp_building = "Land_Medevac_house_V1_F";
- rd501_medical_ccp_classes = ["Land_Medevac_house_V1_F"];
- rd501_medical_ccp_truck = "rd501_mash_truck";
- rd501_medical_ccp_stitchDurationSeconds = 5;
- rd501_medical_ccp_bandageDurationSeconds = 5;
- ["rd501_medical_ccp_incrementStitch",{
- _this call rd501_fnc_incrementStitchProgress
- }] call CBA_fnc_addEventHandler;
- ["rd501_medical_ccp_incrementBandage",{
- _this call rd501_fnc_incrementBandageProgress
- }] call CBA_fnc_addEventHandler;
- ["rd501_medical_ccp_deployCCPLocal", {
- _this call rd501_fnc_deployCCPLocal;
- }] call CBA_fnc_addEventHandler;
- ["rd501_medical_ccp_deployCCPServer", {
- _this call rd501_fnc_deployCCPServer;
- }] call CBA_fnc_addEventHandler;
- ["rd501_medical_ccp_packupCCPServer", {
- _this call rd501_fnc_packupCCPServer;
- }] call CBA_fnc_addEventHandler;
- if(!isDedicated) then {
- [
- "RD501 Miscellaneous",
- "rd501_misc",
- [
- "Mark Dot",
- "Place a black dot in global at your current position"
- ],
- {
- [] call rd501_fnc_placeDotMarkerAtSelf;
- },
- "",
- [
- DIK_CALCULATOR,
- [false,false,false]
- ],
- false
- ] call cba_fnc_addKeybind;
- };
- // Surrender stun
- call macro_fnc_name(stun);
- // Jammers
- ["rd501_jammersClear", {
- _this call rd501_fnc_jammersClear;
- }] call CBA_fnc_addEventHandler;
- ["rd501_jammersAddServer", {
- _this call rd501_fnc_jammersAddServer;
- }] call CBA_fnc_addEventHandler;
- ["rd501_jammersRemoveServer", {
- _this call rd501_fnc_jammersRemoveServer;
- }] call CBA_fnc_addEventHandler;
- ["rd501_jammersUpdateLocal", {
- _this call rd501_fnc_jammersUpdateLocal;
- }] call CBA_fnc_addEventHandler;
- // Fired Deployables
- if(isServer) then {
- ["rd501_fired_deployable_deployServer", {
- _this call rd501_fnc_fired_deployable_deployServer
- }] call CBA_fnc_addEventHandler;
- ["rd501_fired_deployable_personalShieldDeployServer", {
- _this call rd501_fnc_fired_deployable_personalShieldDeployServer
- }] call CBA_fnc_addEventHandler;
- };
- if(hasInterface) then {
- ["ace_firedPlayer", {
- _this call rd501_fnc_fired_deployable_firedHandler
- }] call CBA_fnc_addEventHandler;
- ["rd501_fired_deployable_soundLoop", {
- _this call rd501_fnc_fired_deployable_loopSoundLocal
- }] call CBA_fnc_addEventHandler;
- ["rd501_fired_deployable_soundEnd", {
- _this call rd501_fnc_fired_deployable_endSoundLocal
- }] call CBA_fnc_addEventHandler;
- };
- // Volatile
- ["rd501_volatile_destroy", {
- _this call rd501_fnc_volatile_destroy;
- }] call CBA_fnc_addEventHandler;
- ["rd501_volatile_create", {
- _this call rd501_fnc_volatile_create;
- }] call CBA_fnc_addEventHandler;
- // Shield
- ["rd501_shield_destroy", {
- _this call rd501_fnc_shield_onDestroy;
- }] call CBA_fnc_addEventHandler;
- ["rd501_shield_lowHealth", {
- _this call rd501_fnc_shield_onLowHealth;
- }] call CBA_fnc_addEventHandler;
- ["rd501_shield_normalHealth", {
- _this call rd501_fnc_shield_onNormalHealth;
- }] call CBA_fnc_addEventHandler;
- // Vehicle EMP
- ["All", "HitPart", {
- _this call rd501_fnc_emp_hitHandler;
- }] call CBA_fnc_addClassEventHandler;
- ["rd501_emp_vehicle_hit", {
- _this call rd501_fnc_emp_hitVehicle;
- }] call CBA_fnc_addEventHandler;
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