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- #include "../config_macros.hpp"
- #include "config_macros.hpp"
- #include "../../RD501_main/config_macros.hpp"
- //
- #define macro_new_glass(className) MODNAME##_##className
- class CfgPatches
- {
- class macro_patch_name(other_units)
- {
- addonRootClass=macro_patch_name(units);
- requiredAddons[]=
- {
- macro_patch_name(units)
- };
- requiredVersion=0.1;
- units[]={
-
- };
- weapons[]=
- {
- macro_new_glass(Diving_Goggles),
- macro_new_glass(phase2_hud),
- macro_new_glass(phase2_hud_snow),
- macro_new_glass(phase1_hud),
- macro_new_glass(acklay_hud),
- macro_new_glass(dark_mask_2)
- };
- };
- };
- class CfgGlasses
- {
- class G_B_Diving;
- class G_Diving;
- class g_balaclava_ti_blk_f;
- class g_balaclava_blk;
- class macro_new_glass(Diving_Goggles): G_B_Diving
- {
- author = "rd501";
- displayname = "Republic Underwater Display";
-
- scope=2;
- scopeArsenal=2;
- picture = "\A3\Characters_F_EPB\Heads\Glasses\data\UI\icon_g_diving_nato_ca.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {""};
- mass = 0.1;
- };
- class macro_new_glass(remove_blue): macro_new_glass(Diving_Goggles)
- {
- displayName = "Color Suppression Chip (Blue)";
- author = DANKAUTHORS;
- picture = "\RD501_Units\textures\icons\no_blue.paa";
- scope = 2;
- scopeCurator = 2;
- scopeArsenal = 2;
- modelOptics="";
- ace_color[] = {0.0,0.0,-200.0};
- ace_tintAmount = 1;
- ace_resistance = 1;
- ace_protection = 0;
- ACE_Overlay = "";
- ace_overlayDirt = "";
- ace_dustPath = "";
- ACE_OverlayCracked = "";
- };
- class macro_new_glass(remove_red): macro_new_glass(remove_blue)
- {
- displayName = "Color Suppression Chip (Red)";
- picture = "\RD501_Units\textures\icons\no_red.paa";
- ace_color[] = {-150.0,0.0,0.0};
- };
- class macro_new_glass(remove_green): macro_new_glass(remove_blue)
- {
- displayName = "Color Suppression Chip (Green)";
- picture = "\RD501_Units\textures\icons\no_green.paa";
- ace_color[] = {0.0,-100.0,0.0};
- };
- };
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