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- #include "function_macros.hpp"
- LOG("Spawned Orbital Drop Droid Dispenser Logic");
- params["_logic", "_units", "_activated"];
- if (isServer) then
- {
- LOG("Server, continuing on");
- _position = position _logic;
- LOGF_1("Firing Droid Dispenser Artillery at '%1'", _position);
- if (_activated) then {
- // fire projectile
- LOG("Activated");
- private _fnc_ThenDo = {
- params["_position"];
- if(!isServer) exitWith
- {
- LOG("Exiting Client Method Should only run on Server");
- };
- LOG("Server, continuing on");
- _spawner = GVAR(spawnerDefaultObject) createVehicle _position;
- LOGF_2("Created Droid Dispenser Object '%1' at '%2'", _spawner, _position);
- [{
- params["_unit"];
- LOG("Adding to curators");
- if(!isServer) exitWith
- {
- LOG("Exiting Client Method Should only run on Server");
- };
- [_unit] call FUNC(droidDispenserInit);
- {
- _x addCuratorEditableObjects [[_unit], true];
- } forEach allCurators;
- }, [_spawner]] call CBA_fnc_execNextFrame;
- };
- [_fnc_ThenDo, [+_position], GVAR(fireSupportSpawnDelay)] call CBA_fnc_waitAndExecute;
- };
- };
- LOG("Placing Projectile Module");
- _this call ace_zeus_fnc_bi_moduleProjectile;
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