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config.cpp 7.9 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. #include "../droid_macros.hpp"
  3. class CfgPatches
  4. {
  5. class macro_patch_name(B1)
  6. {
  7. addonRootClass=macro_patch_name(droids_config);
  8. requiredAddons[] = {
  9. macro_patch_name(droids_config),
  10. "JLTS_characters_DroidArmor",
  11. "JLTS_weapons_RPS6",
  12. "JLTS_weapons_E5",
  13. "JLTS_weapons_E5S",
  14. "JLTS_weapons_E60R",
  15. "212th_swop_weapons",
  16. };
  17. requiredVersion = 0.1;
  18. units[] = {
  19. macro_new_unit_class(opfor,B1),
  20. macro_new_unit_class(opfor,B1_marine),
  21. macro_new_unit_class(opfor,B1_security),
  22. macro_new_unit_class(opfor,B1_commander),
  23. macro_new_unit_class(opfor,B1_pilot),
  24. macro_new_unit_class(opfor,B1_crew),
  25. macro_new_unit_class(opfor,B1_prototype),
  26. macro_new_unit_class(opfor,B1_heavy),
  27. macro_new_unit_class(opfor,B1_AT_heavy),
  28. macro_new_unit_class(opfor,B1_AT_light),
  29. macro_new_unit_class(opfor,B1_AA),
  30. macro_new_unit_class(opfor,B1_shotgun),
  31. macro_new_unit_class(opfor,B1_marksman),
  32. macro_new_unit_class(opfor,B1_jammer),
  33. macro_new_unit_class(opfor,B1_E_Web),
  34. macro_new_unit_class(opfor,B1_grenadier)
  35. };
  36. };
  37. };
  38. class CfgWeapons
  39. {
  40. class UniformItem;
  41. class JLTS_DroidB1;
  42. // custom uniforms
  43. class macro_new_uniform_class(opfor,B1_jammer): JLTS_DroidB1
  44. {
  45. displayName="RD501 B1 (Jammer)";
  46. class ItemInfo: UniformItem
  47. {
  48. uniformModel="-";
  49. uniformClass=macro_new_unit_class(opfor,B1_jammer);
  50. containerClass="Supply150";
  51. mass=40;
  52. };
  53. };
  54. };
  55. class CfgVehicles
  56. {
  57. #include "backpacks.hpp"
  58. class JLTS_Droid_B1_E5;
  59. class JLTS_Droid_B1_Marine;
  60. class JLTS_Droid_B1_Security;
  61. class JLTS_Droid_B1_Commander;
  62. class JLTS_Droid_B1_Pilot;
  63. class JLTS_Droid_B1_Crew;
  64. class JLTS_Droid_B1_Prototype;
  65. // base droids
  66. class macro_new_unit_class(opfor,B1): JLTS_Droid_B1_E5
  67. {
  68. displayName = "B1 Battledroid";
  69. #include "b1_common.hpp"
  70. macro_e5_loadout
  71. backpack=macro_new_backpack_class(opfor,B1);
  72. cost=1;
  73. };
  74. class macro_new_unit_class(opfor,B1_marine): JLTS_Droid_B1_Marine
  75. {
  76. displayName="B1 Battledroid (Marine)";
  77. #include "b1_common.hpp"
  78. macro_e5_loadout
  79. backpack=macro_new_backpack_class(opfor,B1);
  80. cost=1;
  81. };
  82. class macro_new_unit_class(opfor,B1_security): JLTS_Droid_B1_Security
  83. {
  84. displayName="B1 Battledroid (Security)";
  85. #include "b1_common.hpp"
  86. macro_e5_loadout
  87. backpack=macro_new_backpack_class(opfor,B1);
  88. cost=1;
  89. };
  90. class macro_new_unit_class(opfor,B1_commander): JLTS_Droid_B1_Commander
  91. {
  92. displayName="B1 Battledroid (Commander)";
  93. #include "b1_common.hpp"
  94. macro_e5_loadout
  95. backpack=macro_new_backpack_class(opfor,B1_antenna);
  96. cost=5;
  97. };
  98. class macro_new_unit_class(opfor,B1_pilot): JLTS_Droid_B1_Pilot
  99. {
  100. displayName="B1 Battledroid (Pilot)";
  101. #include "b1_common.hpp"
  102. macro_e5_loadout
  103. backpack=macro_new_backpack_class(opfor,B1);
  104. cost=2;
  105. };
  106. class macro_new_unit_class(opfor,B1_crew): JLTS_Droid_B1_Crew
  107. {
  108. displayName="B1 Battledroid (Crew)";
  109. #include "b1_common.hpp"
  110. macro_e5_loadout
  111. backpack=macro_new_backpack_class(opfor,B1);
  112. cost=1;
  113. };
  114. class macro_new_unit_class(opfor,B1_prototype): JLTS_Droid_B1_Prototype
  115. {
  116. displayName="B1 Battledroid (SpecOps)";
  117. editorSubcategory = macro_editor_cat(CIS_SpecOps)
  118. #include "b1_common.hpp"
  119. weapons[]=
  120. {
  121. macro_spec_ops_gun,
  122. "Throw",
  123. "Put"
  124. };
  125. respawnWeapons[]=
  126. {
  127. macro_spec_ops_gun,
  128. "Throw",
  129. "Put"
  130. };
  131. magazines[]=
  132. {
  133. macro_spec_ops_gun_mags,
  134. macro_thermal_imp,
  135. macro_thermal_imp,
  136. macro_smoke,
  137. macro_smoke,
  138. macro_flashbang,
  139. macro_flashbang,
  140. macro_dioxis_grenade
  141. };
  142. respawnMagazines[]=
  143. {
  144. macro_spec_ops_gun_mags,
  145. macro_thermal_imp,
  146. macro_thermal_imp,
  147. macro_smoke,
  148. macro_smoke,
  149. macro_flashbang,
  150. macro_flashbang,
  151. macro_dioxis_grenade
  152. };
  153. items[]={
  154. _3(macro_zip_tie)
  155. };
  156. respawnItems[]={
  157. _3(macro_zip_tie)
  158. };
  159. backpack=macro_new_backpack_class(opfor,B1_prototype);
  160. cost=3;
  161. };
  162. // fancy droids
  163. class macro_new_unit_class(opfor,B1_heavy): macro_new_unit_class(opfor,B1_security)
  164. {
  165. displayName="B1 Battledroid (Heavy)";
  166. weapons[]=
  167. {
  168. macro_lmg,
  169. "Throw",
  170. "Put"
  171. };
  172. respawnWeapons[]=
  173. {
  174. macro_lmg,
  175. "Throw",
  176. "Put"
  177. };
  178. magazines[]=
  179. {
  180. macro_lmg_mags,
  181. macro_thermal_det,
  182. macro_thermal_det,
  183. macro_smoke
  184. };
  185. respawnMagazines[]=
  186. {
  187. macro_lmg_mags,
  188. macro_thermal_det,
  189. macro_thermal_det,
  190. macro_smoke
  191. };
  192. cost=2;
  193. };
  194. class macro_new_unit_class(opfor,B1_AT_heavy): macro_new_unit_class(opfor,B1_pilot)
  195. {
  196. displayName="B1 Battledroid (AT heavy)";
  197. threat[]={0.2,1,0.3};
  198. weapons[]=
  199. {
  200. macro_e5,
  201. macro_at_heavy,
  202. "Throw",
  203. "Put"
  204. };
  205. respawnWeapons[]=
  206. {
  207. macro_e5,
  208. macro_at_heavy,
  209. "Throw",
  210. "Put"
  211. };
  212. magazines[]=
  213. {
  214. macro_e5_mags,
  215. macro_at_heavy_mag,
  216. macro_thermal_det,
  217. macro_smoke
  218. };
  219. respawnMagazines[]=
  220. {
  221. macro_e5_mags,
  222. macro_at_heavy_mag,
  223. macro_thermal_det,
  224. macro_smoke
  225. };
  226. backpack=macro_new_backpack_class(opfor,B1_AT_heavy);
  227. cost=2;
  228. };
  229. class macro_new_unit_class(opfor,B1_AT_light): macro_new_unit_class(opfor,B1_pilot)
  230. {
  231. displayName="B1 Battledroid (AT light)";
  232. threat[]={0.6,1,0.3};
  233. weapons[]=
  234. {
  235. macro_e5,
  236. macro_at_light,
  237. "Throw",
  238. "Put"
  239. };
  240. respawnWeapons[]=
  241. {
  242. macro_e5,
  243. macro_at_light,
  244. "Throw",
  245. "Put"
  246. };
  247. magazines[]=
  248. {
  249. macro_e5_mags,
  250. macro_at_light_mag,
  251. macro_thermal_det,
  252. macro_smoke
  253. };
  254. respawnMagazines[]=
  255. {
  256. macro_e5_mags,
  257. macro_at_light_mag,
  258. macro_thermal_det,
  259. macro_smoke
  260. };
  261. backpack=macro_new_backpack_class(opfor,B1_AT_light);
  262. cost=2;
  263. };
  264. class macro_new_unit_class(opfor,B1_AA): macro_new_unit_class(opfor,B1_pilot)
  265. {
  266. displayName="B1 Battledroid (AA)";
  267. cost=2;
  268. threat[]={0.2,0.1,1};
  269. weapons[]=
  270. {
  271. macro_e5,
  272. macro_aa,
  273. "Throw",
  274. "Put"
  275. };
  276. respawnWeapons[]=
  277. {
  278. macro_e5,
  279. macro_aa,
  280. "Throw",
  281. "Put"
  282. };
  283. magazines[]=
  284. {
  285. macro_e5_mags,
  286. macro_aa_mag,
  287. macro_thermal_det,
  288. macro_smoke
  289. };
  290. respawnMagazines[]=
  291. {
  292. macro_e5_mags,
  293. macro_aa_mag,
  294. macro_thermal_det,
  295. macro_smoke
  296. };
  297. backpack=macro_new_backpack_class(opfor,B1_AA);
  298. cost=2;
  299. };
  300. class macro_new_unit_class(opfor,B1_shotgun): macro_new_unit_class(opfor,B1_security)
  301. {
  302. displayName="B1 Battledroid (Shotgun)";
  303. weapons[]=
  304. {
  305. macro_scattergun,
  306. "Throw",
  307. "Put"
  308. };
  309. respawnWeapons[]=
  310. {
  311. macro_scattergun,
  312. "Throw",
  313. "Put"
  314. };
  315. magazines[]=
  316. {
  317. macro_scattergun_mags,
  318. macro_thermal_det,
  319. macro_thermal_det,
  320. macro_smoke
  321. };
  322. respawnMagazines[]=
  323. {
  324. macro_scattergun_mags,
  325. macro_thermal_det,
  326. macro_thermal_det,
  327. macro_smoke
  328. };
  329. cost=2;
  330. };
  331. class macro_new_unit_class(opfor,B1_marksman): macro_new_unit_class(opfor,B1_marine)
  332. {
  333. displayName="B1 Battledroid (Marksman)";
  334. weapons[]=
  335. {
  336. macro_marksman_rifle,
  337. "Throw",
  338. "Put"
  339. };
  340. respawnWeapons[]=
  341. {
  342. macro_marksman_rifle,
  343. "Throw",
  344. "Put"
  345. };
  346. magazines[]=
  347. {
  348. macro_marksman_rifle_mags,
  349. macro_thermal_det,
  350. macro_smoke
  351. };
  352. respawnMagazines[]=
  353. {
  354. macro_marksman_rifle_mags,
  355. macro_thermal_det,
  356. macro_smoke
  357. };
  358. cost=2;
  359. };
  360. class macro_new_unit_class(opfor,B1_jammer): macro_new_unit_class(opfor,B1)
  361. {
  362. displayName="B1 Battledroid (Jammer)";
  363. backpack="tf_rt1523g_big_bwmod_tropen";
  364. uniformClass=macro_new_uniform_class(opfor,B1_jammer);
  365. hiddenSelectionsTextures[]=
  366. {
  367. "\RD501_Droids\data\b1_jammer.paa"
  368. };
  369. cost=3;
  370. }
  371. class macro_new_unit_class(opfor,B1_E_Web): macro_new_unit_class(opfor,B1)
  372. {
  373. displayName="B1 Battledroid (E-Web Carrier)";
  374. backpack = macro_backpack_eweb;
  375. cost=3;
  376. }
  377. class macro_new_unit_class(opfor,B1_grenadier): macro_new_unit_class(opfor,B1_security)
  378. {
  379. displayName="B1 Battledroid (Grenadier)";
  380. weapons[]=
  381. {
  382. macro_grenade_launcher
  383. };
  384. respawnWeapons[]=
  385. {
  386. macro_grenade_launcher
  387. };
  388. magazines[]=
  389. {
  390. macro_grenade_launcher_mags,
  391. macro_grenade_launcher_grenades
  392. };
  393. respawnMagazines[]=
  394. {
  395. macro_grenade_launcher_mags,
  396. macro_grenade_launcher_grenades
  397. };
  398. cost=2;
  399. }
  400. };