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- #include "../../config_macros.hpp"
- #include "../../../RD501_main/config_macros.hpp"
- #include "../../../RD501_main/config_macros.hpp"
- #define unit_addon B2
- #define patch_name MODNAME##unit_addon##_Patches
- #define unit_classname MODNAME##_##unit_addon
- class CfgPatches
- {
- class macro_patch_name(b2_units)
- {
- addonRootClass=macro_patch_name(units);
- requiredAddons[]=
- {
- macro_patch_name(units)
- };
- requiredVersion=0.1;
- units[]={
- "RD501_B2_droid",
- "SWOP_B2_superdroid_F_Spec"
- };
- weapons[]=
- {
-
- };
- };
- };
- class CfgVehicles
- {
- class SWOP_B2_superdroid;
- class RD501_B2_droid: SWOP_B2_superdroid
- {
- faction=macro_cis_faction
- editorSubcategory=macro_editor_cat(B2)
- displayname = "B2 (Blaster)";
- scope=2;
- class HitPoints
- {
- class HitFace
- {
- armor=6;
- material=-1;
- name="face_hub";
- passThrough=0.013;
- radius=0.079999998;
- explosionShielding=1;
- minimalHit=0.0099999998;
- };
- class HitNeck: HitFace
- {
- armor=6;
- material=-1;
- name="neck";
- passThrough=0.013;
- radius=0.1;
- explosionShielding=1;
- minimalHit=0.0099999998;
- };
- class HitHead: HitNeck
- {
- armor=6;
- material=-1;
- name="head";
- passThrough=0.13;
- radius=0.2;
- explosionShielding=1;
- minimalHit=0.0099999998;
- depends="HitFace max HitNeck";
- };
- class HitPelvis: HitHead
- {
- armor=8;
- material=-1;
- name="pelvis";
- passThrough=0.44;
- radius=0.23999999;
- explosionShielding=1;
- visual="injury_body";
- minimalHit=0.0099999998;
- depends="0";
- };
- class HitAbdomen: HitPelvis
- {
- armor=8;
- material=-1;
- name="spine1";
- passThrough=0.44;
- radius=0.16;
- explosionShielding=1;
- visual="injury_body";
- minimalHit=0.0099999998;
- };
- class HitDiaphragm: HitAbdomen
- {
- armor=8;
- material=-1;
- name="spine2";
- passThrough=0.44;
- radius=0.18000001;
- explosionShielding=1.5;
- visual="injury_body";
- minimalHit=0.0099999998;
- };
- class HitChest: HitDiaphragm
- {
- armor=8;
- material=-1;
- name="spine3";
- passThrough=0.44;
- radius=0.18000001;
- explosionShielding=1.5;
- visual="injury_body";
- minimalHit=0.0099999998;
- };
- class HitBody: HitChest
- {
- armor=1000;
- material=-1;
- name="body";
- passThrough=1;
- radius=0;
- explosionShielding=1.5;
- visual="injury_body";
- minimalHit=0.0099999998;
- depends="HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- };
- class HitArms: HitBody
- {
- armor=2;
- material=-1;
- name="arms";
- passThrough=0.89999998;
- radius=0.1;
- explosionShielding=0.4;
- visual="injury_hands";
- minimalHit=0.0099999998;
- depends="0";
- };
- class HitHands: HitArms
- {
- armor=2;
- material=-1;
- name="hands";
- passThrough=0.89999998;
- radius=0.1;
- explosionShielding=0.30000001;
- visual="injury_hands";
- minimalHit=0.0099999998;
- depends="HitArms";
- };
- class HitLegs: HitHands
- {
- armor=2;
- material=-1;
- name="legs";
- passThrough=0.89999998;
- radius=0.14;
- explosionShielding=0.30000001;
- visual="injury_legs";
- minimalHit=0.0099999998;
- depends="0";
- };
- class Incapacitated: HitLegs
- {
- armor=1000;
- material=-1;
- name="body";
- passThrough=1;
- radius=0;
- explosionShielding=1;
- visual="";
- minimalHit=0;
- depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- };
- };
- armor=30;
- armorStructural=1;
- explosionShielding=0.40000001;
- uniformClass="RD501_B2_Droid_Uniform";
- class EventHandlers;
- hiddenSelections[]=
- {
- "Camo1","Camo2","Camo3"
- };
- hiddenSelectionsTextures[]=
- {
- "RD501_Units\textures\CIS\B2\rocket\Reskinb2_chest.paa",
- "RD501_Units\textures\CIS\B2\rocket\ReskinB2_waist.paa",
- "RD501_Units\textures\CIS\B2\rocket\ReskinB2_legs.paa"
- };
- respawnWeapons[] = {"SWOP_B2gun","Throw","Put"};
- magazines[] = {"SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag"};
- weapons[] = {"SWOP_B2gun","Throw","Put"};
- linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
- };
- };
- class CfgWeapons
- {
- class Uniform_Base;
- class SWOP_B2_superdroid_F_Spec:Uniform_Base
- {
- class UniformItem;
- }
- class RD501_B2_Droid_Uniform: SWOP_B2_superdroid_F_Spec
- {
- scope=2;
- displayName="RD501 B2";
- picture = "\SWOP_droids\data\ico\B2ico.paa"
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
- class ItemInfo: UniformItem
- {
- uniformModel="-";
- uniformClass="RD501_B2_droid";
- containerClass="Supply40";
- mass=80;
- };
- JLTS_isDroid = 1;
- JLTS_hasEMPProtection = 0;
- JLTS_deathSounds = "DeathDroid";
- };
- };
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