B2_Reskins.hpp 1.3 KB

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  1. class macro_new_uniform_skin_class(opfor,B2_Armor): SWOP_B2_superdroid
  2. {
  3. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  4. hiddenSelectionsTextures[] = {
  5. macro_unit_skin_textures\CIS\B2\rocket\Reskinb2_chest.paa,
  6. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
  7. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
  8. };
  9. JLTS_isDroid = 1;
  10. JLTS_hasEMPProtection = 0;
  11. JLTS_deathSounds = "DeathDroid";
  12. };
  13. class macro_new_uniform_skin_class(opfor,B2_Aqua): SWOP_B2_superdroid
  14. {
  15. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  16. hiddenSelectionsTextures[] = {
  17. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_chest_camo.paa,
  18. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_waist_camo.paa,
  19. macro_unit_skin_textures\CIS\B2\aqua\ReskinB2_legs_camo.paa
  20. };
  21. JLTS_isDroid = 1;
  22. JLTS_hasEMPProtection = 0;
  23. JLTS_deathSounds = "DeathDroid";
  24. };
  25. class macro_new_uniform_skin_class(opfor,B2_Test): SWOP_B2_superdroid
  26. {
  27. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  28. hiddenSelectionsTextures[] = {
  29. macro_unit_skin_textures\CIS\B2\rocket\Reskinb2_chest.paa,
  30. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_waist.paa,
  31. macro_unit_skin_textures\CIS\B2\rocket\ReskinB2_legs.paa
  32. };
  33. };