config.cpp 17 KB

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  1. //Get this addons macro
  2. //get the macro for the air subaddon
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon LAAT
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define macro_new_vehicle(laat,name) vehicle_classname##_##name
  10. #define reskined_laat_mk3(classname,displayname,texturebody,texturewing)\
  11. class macro_new_vehicle(laat,classname):macro_new_vehicle(laat,Mk3)\
  12. {\
  13. forceInGarage = 0;\
  14. displayName=LAAT/I MK.III - ('##displayname##') ;\
  15. hiddenSelectionsTextures[]={macro_vehicle_textures##\LAAT\##texturebody,macro_vehicle_textures##\LAAT\##texturewing};\
  16. };
  17. #define reskined_laat_mk4_full_path(classname,displayname,texturebody,texturewing)\
  18. class macro_new_vehicle(laat,classname):macro_new_vehicle(laat,Mk4)\
  19. {\
  20. forceInGarage = 0;\
  21. displayName=LAAT/I MK.IV - ('##displayname##') ;\
  22. hiddenSelectionsTextures[]={texturebody,texturewing};\
  23. };
  24. class CfgPatches
  25. {
  26. class macro_patch_name(LAAT)
  27. {
  28. addonRootClass=macro_patch_name(vehicles)
  29. requiredAddons[]=
  30. {
  31. macro_patch_name(vehicles),
  32. "3AS_LAAT"
  33. };
  34. requiredVersion=0.1;
  35. units[]=
  36. {
  37. macro_new_vehicle(laat,Mk1),
  38. macro_new_vehicle(laat,Mk1_lights),
  39. macro_new_vehicle(laat,Mk2),
  40. macro_new_vehicle(laat,Mk2_lights),
  41. macro_new_vehicle(laat,Mk3),
  42. macro_new_vehicle(laat,Mk4),
  43. macro_new_vehicle(laat,mk4_skin),
  44. macro_new_vehicle(laat,mk4_501st_cxc),
  45. macro_new_vehicle(laat,mk4_501st_cxx),
  46. macro_new_vehicle(laat,mk4_501st_cxp),
  47. macro_new_vehicle(laat,mk4_501st_cxs),
  48. macro_new_vehicle(laat,mk4_501st_cx),
  49. macro_new_vehicle(laat,cargo_Mk2),
  50. macro_new_vehicle(laat,spec_ops),
  51. macro_new_vehicle(laat,muunilinst),
  52. macro_new_vehicle(laat,blue)
  53. };
  54. weapons[]=
  55. {
  56. };
  57. };
  58. };
  59. #include "../../common/sensor_templates.hpp"
  60. class DefaultEventhandlers;
  61. class CfgVehicles
  62. {
  63. #include "inheritance.hpp"
  64. class macro_new_vehicle(laat,Mk1):3as_LAAT_Mk1
  65. {
  66. displayName="LAAT/I MK.I";
  67. #include "common_stuff_tcw.hpp"
  68. RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
  69. class UserActions: UserActions
  70. {
  71. #include "user_action.hpp"
  72. };
  73. hiddenSelectionsTextures[]=
  74. {
  75. "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa",
  76. "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa"
  77. };
  78. class Turrets: Turrets
  79. {
  80. class Gunner: Copilot
  81. {
  82. minelev=-60;
  83. minturn=-240;
  84. maxelev=40;
  85. maxturn=-120;
  86. #include "../../common/common_optics.hpp"
  87. };
  88. class LeftDoorgun: LeftDoorgun
  89. {
  90. weapons[]=
  91. {
  92. macro_new_weapon(turret,laat_ball_beam_l),
  93. "Laserdesignator_pilotCamera"
  94. };
  95. magazines[]=
  96. {
  97. "Laserbatteries",
  98. macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),
  99. macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),
  100. macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300)
  101. };
  102. #include "../../common/common_optics.hpp"
  103. memorypointgunneroptics="FIXME";
  104. };
  105. class RightDoorGun: RightDoorGun
  106. {
  107. weapons[]=
  108. {
  109. macro_new_weapon(turret,laat_ball_beam_r),
  110. "Laserdesignator_pilotCamera"
  111. };
  112. magazines[]=
  113. {
  114. "Laserbatteries",
  115. macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),
  116. macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),
  117. macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300),macro_new_mag(laat_ball_beam,300)
  118. };
  119. #include "../../common/common_optics.hpp"
  120. memorypointgunneroptics="FIXME";
  121. };
  122. class CargoTurret_01: CargoTurret_01{};
  123. class CargoTurret_02: CargoTurret_02{};
  124. class CargoTurret_03: CargoTurret_03{};
  125. class CargoTurret_04: CargoTurret_04{};
  126. class CargoTurret_05: CargoTurret_05{};
  127. class CargoTurret_06: CargoTurret_06{};
  128. };
  129. };
  130. class macro_new_vehicle(laat,Mk1_lights):3as_LAAT_Mk1Lights
  131. {
  132. displayName="LAAT/I MK.I (Lights)";
  133. #include "common_stuff_tcw.hpp"
  134. RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
  135. class UserActions: UserActions
  136. {
  137. #include "user_action.hpp"
  138. };
  139. hiddenSelectionsTextures[]=
  140. {
  141. "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa",
  142. "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa"
  143. };
  144. class Turrets: Turrets
  145. {
  146. class Gunner: Copilot
  147. {
  148. minelev=-60;
  149. minturn=-240;
  150. maxelev=40;
  151. maxturn=-120;
  152. #include "../../common/common_optics.hpp"
  153. };
  154. class CargoTurret_01: CargoTurret_01{};
  155. class CargoTurret_02: CargoTurret_02{};
  156. class CargoTurret_03: CargoTurret_03{};
  157. class CargoTurret_04: CargoTurret_04{};
  158. class CargoTurret_05: CargoTurret_05{};
  159. class CargoTurret_06: CargoTurret_06{};
  160. };
  161. };
  162. class macro_new_vehicle(laat,Mk2):3as_LAAT_Mk2
  163. {
  164. displayName="LAAT/I MK.II";
  165. #include "common_stuff_tcw.hpp"
  166. RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
  167. class UserActions: UserActions
  168. {
  169. #include "user_action.hpp"
  170. };
  171. hiddenSelectionsTextures[]=
  172. {
  173. "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa",
  174. "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa"
  175. };
  176. class Turrets: Turrets
  177. {
  178. class Gunner: Copilot
  179. {
  180. minelev=-60;
  181. minturn=-240;
  182. maxelev=40;
  183. maxturn=-120;
  184. #include "../../common/common_optics.hpp"
  185. };
  186. class CargoTurret_01: CargoTurret_01{};
  187. class CargoTurret_02: CargoTurret_02{};
  188. };
  189. };
  190. class macro_new_vehicle(laat,Mk2_lights):3as_LAAT_Mk2Lights
  191. {
  192. displayName="LAAT/I MK.II (Lights)";
  193. #include "common_stuff_tcw.hpp"
  194. RD501_magclamp_small_1[] = {0.0,1.0,-1.0};
  195. class UserActions: UserActions
  196. {
  197. #include "user_action.hpp"
  198. };
  199. hiddenSelectionsTextures[]=
  200. {
  201. "RD501_Vehicles\textures\LAAT\laat_wings_doors_basecolor.paa",
  202. "RD501_Vehicles\textures\LAAT\laat_base_basecolor.paa"
  203. };
  204. class Turrets: Turrets
  205. {
  206. class Gunner: Copilot
  207. {
  208. minelev=-60;
  209. minturn=-240;
  210. maxelev=40;
  211. maxturn=-120;
  212. #include "../../common/common_optics.hpp"
  213. };
  214. class CargoTurret_01: CargoTurret_01{};
  215. class CargoTurret_02: CargoTurret_02{};
  216. };
  217. };
  218. // SWOP START HERE
  219. class macro_new_vehicle(laat,Mk3):swop_LAAT
  220. {
  221. scope=2;
  222. displayName="LAAT/I MK.III";
  223. author="RD501"
  224. side=1;
  225. crew="SWOP_Clonetrooper_P1";
  226. transportSoldier=24;
  227. forceInGarage = 1;
  228. crewExplosionProtection = 0;
  229. crewCrashProtection = 0;
  230. slingLoadMemoryPoint = "slingload0";
  231. //typing hard
  232. #include "ace_stuff.hpp"
  233. #include "flight_model.hpp"
  234. #include "common_stuff_swop.hpp"
  235. RD501_magclamp_small_1[] = {0.0,1.0,-4.5};
  236. class UserActions
  237. {
  238. class ThrusterEngage
  239. {
  240. displayName = "";
  241. displayNameDefault = "";
  242. textToolTip = "";
  243. position = "pilotview";
  244. radius = 20;
  245. priority = 0;
  246. onlyForPlayer = 1;
  247. condition = "((player == driver this) AND (alive this))";
  248. statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseIncrease.sqf""";
  249. shortcut="User19"
  250. };
  251. class ThrusterDisengage: ThrusterEngage
  252. {
  253. priority = 0;
  254. displayName = "";
  255. displayNameDefault = "";
  256. textToolTip = "";
  257. condition = "((player == driver this) AND (alive this))";
  258. statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseDecrease.sqf""";
  259. shortcut="User20"
  260. };
  261. };
  262. class ACE_SelfActions:ACE_SelfActions
  263. {
  264. #include "../../common/universal_hud_color_changer.hpp"
  265. };
  266. #include "../../common/helicopter_mfd.hpp"
  267. //#include "../../common/universal_mfd.hpp"
  268. class Turrets: Turrets
  269. {
  270. class CopilotTurret: CopilotTurret
  271. {
  272. #include "common_copilot.hpp"
  273. };
  274. class GunnerTurret1:GunnerTurret1
  275. {
  276. weapons[]=
  277. {
  278. macro_new_weapon(turret,laat_ball_turret),
  279. "Laserdesignator_pilotCamera"
  280. };
  281. magazines[]=
  282. {
  283. "Laserbatteries",
  284. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  285. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  286. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200)
  287. };
  288. };
  289. class GunnerTurret2:GunnerTurret2
  290. {
  291. weapons[]=
  292. {
  293. macro_new_weapon(turret,laat_ball_turret),
  294. "Laserdesignator_pilotCamera"
  295. };
  296. magazines[]=
  297. {
  298. "Laserbatteries",
  299. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  300. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  301. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200)
  302. };
  303. };
  304. class CargoTurret_01:CargoTurret_01{};
  305. class CargoTurret_02:CargoTurret_02{};
  306. class CargoTurret_03:CargoTurret_03{};
  307. class CargoTurret_04:CargoTurret_04{};
  308. class CargoTurret_05:CargoTurret_05{};
  309. class CargoTurret_06:CargoTurret_06{};
  310. };
  311. };
  312. class macro_new_vehicle(laat,Mk4):swop_LAATmk2
  313. {
  314. scope=2;
  315. displayName="LAAT/I MK.IV";
  316. author="RD501"
  317. side=1;
  318. crew="SWOP_Clonetrooper_P1";
  319. transportSoldier=24;
  320. forceInGarage = 1;
  321. crewExplosionProtection = 0;
  322. crewCrashProtection = 0;
  323. slingLoadMemoryPoint = "slingLoad0";
  324. angleRangeHorizontal = 360;
  325. angleRangeVertical = 360;
  326. //typing hard
  327. #include "ace_stuff.hpp"
  328. #include "flight_model.hpp"
  329. #include "common_stuff_swop.hpp"
  330. RD501_magclamp_small_1[] = {0.0,-2.0,-2.5};
  331. class UserActions
  332. {
  333. class ThrusterEngage
  334. {
  335. displayName = "";
  336. displayNameDefault = "";
  337. textToolTip = "";
  338. position = "pilotview";
  339. radius = 20;
  340. priority = 0;
  341. onlyForPlayer = 1;
  342. condition = "((player == driver this) AND (alive this))";
  343. statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseIncrease.sqf""";
  344. shortcut="User19"
  345. };
  346. class ThrusterDisengage: ThrusterEngage
  347. {
  348. priority = 0;
  349. displayName = "";
  350. displayNameDefault = "";
  351. textToolTip = "";
  352. condition = "((player == driver this) AND (alive this))";
  353. statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseDecrease.sqf""";
  354. shortcut="User20"
  355. };
  356. class OpenCargoDoor
  357. {
  358. displayName = "<t color='#F64747'>[Open Doors]</t>";
  359. displayNameDefault = "<t color='#F64747'>[Open Doors]</t>";
  360. textToolTip = "<t color='#F64747'>[Open Doors]</t>";
  361. position = "pilotview";
  362. radius = 20;
  363. priority = 9999;
  364. onlyForPlayer = 1;
  365. condition = "this doorPhase ""Doors"" < 0.5 AND (alive this) AND (player in [gunner this, driver this])";
  366. statement = "this animateDoor ['Doors', 1];this animate ['DoorsHandler',1]";
  367. animPeriod = 5;
  368. };
  369. class CloseCargoDoor: OpenCargoDoor
  370. {
  371. displayName = "<t color='#009FD4'>[Close Doors]</t>";
  372. displayNameDefault = "<t color='#009FD4'>[Close Doors]</t>";
  373. textToolTip = "<t color='#009FD4'>[Close Doors]</t>";
  374. priority = 9999;
  375. condition = "this doorPhase ""Doors"" > 0.5 AND (alive this) AND (player in [gunner this, driver this])";
  376. statement = "this animateDoor ['Doors', 0];this animate ['DoorsHandler',0];";
  377. animPeriod = 5;
  378. };
  379. };
  380. class ACE_SelfActions:ACE_SelfActions
  381. {
  382. #include "../../common/universal_hud_color_changer.hpp"
  383. };
  384. #include "../../common/helicopter_mfd.hpp"
  385. //#include "../../common/universal_mfd.hpp"
  386. class Turrets: Turrets
  387. {
  388. class CopilotTurret: CopilotTurret
  389. {
  390. #include "common_copilot.hpp"
  391. };
  392. class GunnerTurret1:GunnerTurret1
  393. {
  394. weapons[]=
  395. {
  396. macro_new_weapon(turret,laat_ball_turret),
  397. "Laserdesignator_pilotCamera"
  398. };
  399. magazines[]=
  400. {
  401. "Laserbatteries",
  402. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  403. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  404. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200)
  405. };
  406. };
  407. class GunnerTurret2:GunnerTurret2
  408. {
  409. weapons[]=
  410. {
  411. macro_new_weapon(turret,laat_ball_turret),
  412. "Laserdesignator_pilotCamera"
  413. };
  414. magazines[]=
  415. {
  416. "Laserbatteries",
  417. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  418. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),
  419. macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200),macro_new_mag(laat_ball_turret,200)
  420. };
  421. };
  422. };
  423. };
  424. #include "_mk4_reskin.hpp"
  425. class macro_new_vehicle(laat,cargo_Mk2):swop_LAAT_cargo
  426. {
  427. scope=2;
  428. displayName="LAAT/C MK.II";
  429. author="RD501"
  430. side=1;
  431. crew="SWOP_Clonetrooper_P1";
  432. //transportSoldier=24;
  433. smokeLauncherGrenadeCount = 48;
  434. smokeLauncherAngle = 360;
  435. forceInGarage = 1;
  436. faction = macro_republic_faction
  437. editorSubcategory = macro_editor_cat_air(Republic_heli)
  438. vehicleClass = macro_editor_vehicle_type_air(Republic)
  439. maximumLoad = 5000000000;
  440. slingLoadMaxCargoMass = 5000000000;
  441. //#include "flight_model.hpp"
  442. // cyclicAsideForceCoef = 1*1;
  443. // cyclicForwardForceCoef = 1*4;
  444. // backRotorForceCoef =1*1;
  445. // maxSpeed=200;
  446. // bodyFrictionCoef = 0.9*40;
  447. #include "ace_stuff.hpp"
  448. RD501_magclamp_small_1[] = {-7.0,-2.0,-2.5};
  449. RD501_magclamp_large[] = {0.0,-2.0,-2.0};
  450. RD501_magclamp_small_2[] = {7.0,-2.0,-2.5};
  451. RD501_magclamp_small_forbidden=1;
  452. RD501_magclamp_large_offset[]={0.0,1.0,-4.5};
  453. class ACE_SelfActions
  454. {
  455. #include "../../common/universal_hud_color_changer.hpp"
  456. };
  457. #include "../../common/helicopter_mfd.hpp"
  458. //#include "../../common/universal_mfd.hpp"
  459. //#include "flight_model.hpp"
  460. #include "sounds.hpp"
  461. class UserActions
  462. {
  463. class StartRefuel
  464. {
  465. displayName = "<t color='#07CC0C'>[Start Refueling]</t>";
  466. displayNameDefault = "<t color='#07CC0C'>[Start Refueling]</t>";
  467. textToolTip = "<t color='#07CC0C'>[Start Refueling]</t>";
  468. position = "pilotview";
  469. radius = 20;
  470. priority = 21;
  471. onlyForPlayer = 1;
  472. condition = "this call RD501_fnc_mc_canRefuel";
  473. statement = "this call RD501_fnc_mc_startRefuel;";
  474. };
  475. class StopRefuel
  476. {
  477. displayName = "<t color='#BC0404'>[Stop Refueling]</t>";
  478. displayNameDefault = "<t color='#BC0404'>[Stop Refueling]</t>";
  479. textToolTip = "<t color='#BC0404'>[Stop Refueling]</t>";
  480. position = "pilotview";
  481. radius = 20;
  482. priority = 21;
  483. onlyForPlayer = 1;
  484. condition = "this call RD501_fnc_mc_canStopRefuel";
  485. statement = "_vehicle setVariable['RD501_mc_stop_refuel',true,true];";
  486. };
  487. class ThrusterEngage
  488. {
  489. displayName = "";
  490. displayNameDefault = "";
  491. textToolTip = "";
  492. position = "pilotview";
  493. radius = 20;
  494. priority = 0;
  495. onlyForPlayer = 1;
  496. condition = "((player == driver this) AND (alive this))";
  497. statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseIncrease.sqf""";
  498. shortcut="User19"
  499. };
  500. class ThrusterDisengage: ThrusterEngage
  501. {
  502. priority = 0;
  503. displayName = "";
  504. displayNameDefault = "";
  505. textToolTip = "";
  506. condition = "((player == driver this) AND (alive this))";
  507. statement = "this execVM ""\RD501_Main\functions\impulse\fnc_impulseDecrease.sqf""";
  508. shortcut="User20"
  509. };
  510. };
  511. class EventHandlers : DefaultEventhandlers {
  512. fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');";
  513. //init = "[_this select 0] call RD501_Main_fnc_laatc_lift";
  514. }
  515. weapons[]=
  516. {
  517. macro_new_weapon(cannon,laat),
  518. macro_new_weapon(wynd,a2a),
  519. "CMFlareLauncher",
  520. "SmokeLauncher",
  521. "Laserdesignator_pilotCamera"
  522. };
  523. magazines[]=
  524. {
  525. "300Rnd_CMFlare_Chaff_Magazine",
  526. "300Rnd_CMFlare_Chaff_Magazine",
  527. "300Rnd_CMFlare_Chaff_Magazine",
  528. macro_new_mag(a2a,4),
  529. macro_new_mag(a2a,4),
  530. "SmokeLauncherMag",
  531. macro_new_mag(laat_cannon,100),
  532. macro_new_mag(laat_cannon,100),
  533. macro_new_mag(laat_cannon,100),
  534. macro_new_mag(laat_cannon,100),
  535. macro_new_mag(laat_cannon,100),
  536. "SmokeLauncherMag",
  537. "SmokeLauncherMag",
  538. "SmokeLauncherMag",
  539. "SmokeLauncherMag",
  540. "SmokeLauncherMag",
  541. "SmokeLauncherMag",
  542. "Laserbatteries"
  543. };
  544. //#include "flight_model.hpp"
  545. };
  546. //mk4 reskins (with swop skins)
  547. reskined_laat_mk4_full_path(spec_ops,Spec Op,LAAT\textures\gunship_2_d.paa,LAAT\textures\gunship_1_spec.paa)
  548. reskined_laat_mk4_full_path(muunilinst,Muunilinst,LAAT\textures\gunship_2_arc_d.paa,LAAT\textures\gunship_1_arc_d.paa)
  549. reskined_laat_mk4_full_path(blue,Blue,LAAT\textures\gunship_2_blue.paa,LAAT\textures\gunship_1_blue.paa)
  550. };