ambient[] = {1.0, 1.0, 1.0, 0.0};
diffuse[] = {1.0, 1.0, 1.0, 0.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 0.0};
specular[] = {1.0, 1.0, 1.0, 1.0};
specularPower = 1.0;
renderFlags[] = {""};
PixelShaderID = "Glass";
VertexShaderID = "Glass";

class Stage1 {
texture = "#(argb,8,8,3)color(1,1,1,1)";
uvSource = "none";
};

class Stage2 {
texture = "a3\data_f\env_chrome_co.paa";
uvSource = "none";
};