class _transport_dc15a
{
    weapon = macro_new_weapon(DC,15a)
    count = 5;
};
class _transport_dc15s
{
    weapon = macro_new_weapon(DC,r15s)
    count = 5;
};
class _transport_dc15c
{
    weapon = macro_new_weapon(DC,15c)
    count = 5;
};
class _transport_dc15l
{
    weapon = macro_new_weapon(DC,15l)
    count = 2;
};
class _transport_z6
{
    weapon = macro_new_weapon_nofam(rz6)
    count = 2;
};
class _transport_dc15gl
{
    weapon = macro_new_weapon(DC,15cgl)
    count = 2;
};
class _transport_valken38x
{
    weapon = macro_new_weapon_nofam(valken38x)
    count = 2;
};
class _transport_rps6
{
    weapon = macro_new_weapon(launcher,rps6)
    count = 2;
};
class _transport_rps1
{
    weapon = macro_new_weapon(launcher,rps1)
    count = 2;
};
class _transport_rps4
{
    weapon = macro_new_weapon(launcher,RPS4)
    count = 2;
};
class _transport_plx
{
    weapon = macro_new_weapon(Launcher,PLX1)
    count = 1;
};
class _transport_z1000
{
    weapon = macro_new_weapon_nofam(z1000)
    count = 1;
};
class _transport_dc15x
{
    weapon = macro_new_weapon(DC,r15x)
    count = 1;
};
class _transport_rgl6
{
    weapon = macro_new_weapon_nofam(rgl6)
    count = 1;
};