class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class lucrehulk_base: Default { skeletonName= "Default"; sectionsInherit=""; sections[]={}; class Animations{}; }; class back_1: default { sections[] = {"back"}; }; class bottom_1: default { sections[] = {"bottom"}; }; class bottom_2: default { sections[] = {"bottom"}; }; class bottom_3: default { sections[] = {"bottom"}; }; class bottom_4: default { sections[] = {"bottom"}; }; class core_1: default { sections[] = {"core"}; }; class core_2: default { sections[] = {"core"}; }; class core_3: default { sections[] = {"core"}; }; class engine_1: default { sections[] = {"engine"}; }; class front_1: default { sections[] = {"front"}; }; class front_2: default { sections[] = {"front"}; }; class front_3: default { sections[] = {"front"}; }; class front_4: default { sections[] = {"front"}; }; class gate_1: default { sections[] = {"gate"}; }; class inner_1: default { sections[] = {"inner"}; }; class inner_2: default { sections[] = {"inner"}; }; class inner_3: default { sections[] = {"inner"}; }; class inner_4: default { sections[] = {"inner"}; }; class radar_1: default { sections[] = {"radar"}; }; class radar_2: default { sections[] = {"radar"}; }; class radar_3: default { sections[] = {"radar"}; }; class radar_4: default { sections[] = {"radar"}; }; class top_1: default { sections[] = {"top"}; }; class top_2: default { sections[] = {"top"}; }; class top_3: default { sections[] = {"top"}; }; class top_4: default { sections[] = {"top"}; }; class lucrehulk: default { sections[] = { "top", "radar", "inner", "front", "gate", "core", "bottom", "engine", "back" }; }; };