//Get this addons macro //get the macro for the air macro_patch_name(vehicles) //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon doggo #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define macro_new_doggo_class(name) vehicle_classname##_##name class CfgPatches { class macro_patch_name(doggo) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(doggo,medic), macro_new_vehicle(doggo,razor), macro_new_vehicle(doggo,ava), macro_new_vehicle(doggo,mynock) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class DefaultEventhandlers ; class CfgVehicles { class Alsatian_Sand_F; class macro_new_vehicle(doggo,medic): Alsatian_Sand_F { author = "Bohemia Interactive"; _generalMacro = "Alsatian_Sand_F"; scope = 1; displayName = "Medic Doggo :)"; accuracy = 1000; hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\medic_dog.paa}; faction = macro_republic_faction editorSubcategory = macro_editor_cat(doggo) vehicleClass = macro_editor_cat(doggo) class EventHandlers :DefaultEventhandlers{}; }; class macro_new_vehicle(doggo,razor): macro_new_vehicle(doggo,medic) { displayName = "Razor Doggo :)"; hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\dog_razor.paa}; }; class macro_new_vehicle(doggo,ava): macro_new_vehicle(doggo,medic) { displayName = "Avalanche Doggo :)"; hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\dog_ava.paa}; }; class macro_new_vehicle(doggo,mynock): macro_new_vehicle(doggo,medic) { displayName = "Mynock Doggo :)"; hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\dog_mynock.paa}; }; };