class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class rec_body1: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body1" }; class Animations{}; }; class rec_body1_d: rec_body1 {}; class rec_body2: rec_body1 { sections[] = { "body2" }; }; class rec_body2_d: rec_body2 {}; class rec_engine: rec_body1 { sections[] = { "engine" }; }; class rec_engine_d: rec_engine {}; class rec_zeus: rec_body1 { sections[] = { "body1", "body2", "engine" }; }; class rec_zeus_d: rec_zeus {}; };