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@@ -53,7 +53,7 @@ if (isServer) then {
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if (_w == "RD501_turret_laat_ball_beam_l") then {
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_laser_chamber = "Laser_L_chamber";
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_laser_muzzle = "Laser_L_muzzle";
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- _laser_anim = "Laser"; // would be cleaner if you renamed this to "Laser_Left" or something
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+ _laser_anim = "Laser_L"; // would be cleaner if you renamed this to "Laser_Left" or something
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} else {
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if (_w == "RD501_turret_laat_ball_beam_r") then { // replace this with the new "Laser_weapon_right" weapon classname
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_laser_chamber = "Lazer_R_chamber";// replace this with new "Laser_R_chamber" that you set up in the memory lod
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