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@@ -23,11 +23,12 @@ class HitPoints
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};
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class HitHead: HitNeck
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{
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- armor = 1000;
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+ armor = 1000; // unused
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material = -1;
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name = "head";
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passThrough = 0.0;
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explosionShielding = 0.1;
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+ depends = "HitFace max HitNeck";
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};
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class HitPelvis
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{
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@@ -63,11 +64,12 @@ class HitPoints
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};
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class HitBody: HitChest
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{
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- armor = 1000;
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+ armor = 1000; // unused
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material = -1;
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name = "body";
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passThrough = 0.0;
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explosionShielding = 0.1;
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+ depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
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};
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class HitArms
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{
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